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AI Agent Workflow Collection

Skill pack
7 skills0 selected
dy-2026Skills in this pack

Use when translating, polishing, structuring, or QA-checking English game design, game development, system design, UX, game studies, design theory books, chapters, PDFs, OCR text, Markdown drafts, diagrams, figure captions, terminology tables, or Chinese manuscripts that need professional game-design terminology.

English

Use when curating game design sources into a durable local knowledge base: source research, candidate screening, evidence-gated review, canonical ingestion, incremental updates, source catalogs, HTML archives, and design inspiration cards. Do not use for one-off summaries, casual recommendations, general news browsing, or translation-only tasks without knowledge-base ingestion.

English

Use when analyzing game screenshots, local gameplay recordings, trailers/PVs, paid creatives, store pages, or video links into Chinese evidence-linked diagnosis reports with sample scope gates, evidence indexes, game dissection diagnosis packs, mode routing, genre-sensitive recommendations, validation plans, and actionable game design recommendations.

English

Use when improving game retention, first-session pacing, prototype feel, onboarding clarity, player attention, interaction feedback, or live game engagement through ED (Experience Density, rendered in Chinese as 体验浓度) experiments that tune meaningful decisions per minute, salient feedback, embodiment, atmosphere, cognitive load, instrumentation, dashboards, and rollback-ready A/B plans.

English

Use when upgrading an AI system, agent workflow, Codex skill, prompt, memory, RAG, tool routing, schema, eval set, or feedback loop with VOI, OODA, evals, traces, human gates, versioning, and rollback. Use for controlled self-improving AI system design without uncontrolled model weight changes.

English

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md…

Chinese

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope…

Chinese

Includes Game Design Book Translator, Game Design Source Curator, Game Experience Analyzer, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills7CategorygeneralStars0

What’s included

Game Design Book Translator

Use when translating, polishing, structuring, or QA-checking English game design, game development, system design, UX, game studies, design theory books, chapters, PDFs, OCR text, Markdown drafts, diagrams, figure captions, terminology tables, or Chinese manuscripts that need professional game-design terminology.

Game Design Source Curator

Use when curating game design sources into a durable local knowledge base: source research, candidate screening, evidence-gated review, canonical ingestion, incremental updates, source catalogs, HTML archives, and design inspiration cards. Do not use for one-off summaries, casual recommendations, general news browsing, or translation-only tasks without knowledge-base ingestion.

Game Experience Analyzer

Use when analyzing game screenshots, local gameplay recordings, trailers/PVs, paid creatives, store pages, or video links into Chinese evidence-linked diagnosis reports with sample scope gates, evidence indexes, game dissection diagnosis packs, mode routing, genre-sensitive recommendations, validation plans, and actionable game design recommendations.

Game Experience Density Optimizer

Use when improving game retention, first-session pacing, prototype feel, onboarding clarity, player attention, interaction feedback, or live game engagement through ED (Experience Density, rendered in Chinese as 体验浓度) experiments that tune meaningful decisions per minute, salient feedback, embodiment, atmosphere, cognitive load, instrumentation, dashboards, and rollback-ready A/B plans.

Paranoia AI System Evolver

Use when upgrading an AI system, agent workflow, Codex skill, prompt, memory, RAG, tool routing, schema, eval set, or feedback loop with VOI, OODA, evals, traces, human gates, versioning, and rollback. Use for controlled self-improving AI system design without uncontrolled model weight changes.

Game Concept Architect

将一句话游戏创意扩展为可验证的游戏设计蓝图:从 concept seed、玩家动词、design nucleus options、动作-目标对齐、assumption ledger、玩家承诺、核心循环、scope gate 到 validation plan。适用于真实项目、私有项目、客户项目、公开案例或 synthetic cases;仓库示例发布规则由 CONTRIBUTING.md 管理。

Game Design Proposal Writer

将调研、概念架构、体验诊断、验证计划、脑图/xmind/系统设计图、已有策划案和生产约束收束为商业游戏策划案、独立游戏设计案、立项评审稿、发行/投资 pitch 或 vertical slice 设计文档。适用于一句话创意先经 game-concept-architect 生成概念契约后再成案、玩法/系统脑图转可落地策划案、审核并改进已有策划案。强调证据边界、受众与商业适配、scope gate、里程碑、风险、决策请求和下一步投入条件;不替代上游创意生成或体验诊断。

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Game Design Book Translator skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.