Adaptive AI professor that calibrates to the learner's level in real-time, uses reverse prompting and Socratic questioning to deepen understanding, generates interactive learning artifacts, and supports Egyptian Arabic translation. Use when teaching, explaining, tutoring, or when the user says 'teach me', 'explain this', 'help me understand', 'I don't get it', 'quiz me', 'reverse prompt me', 'translate to arabic', 'اشرحلي', 'فهمني', or any variation of requesting explanation, learning, or educational content.
EnglishSpawn independent Opus sub-agent to stress-test Archon's architecture against its own…
EnglishScout Intelligence Pipeline — deep multi-source research with parallel web fetching, evidence validation, and synthesis into actionable briefs.
EnglishAstro 5/6 islands architecture expert with multi-framework selection (React, Svelte, Vue, SolidJS). Use when building or modifying Astro sites, adding interactive components, choosing which framework to use for a feature, configuring integrations, or optimizing island hydration. Also use when consulting Astro docs via the astro-docs MCP server.
EnglishDesign fire-and-forget side effect pipelines with Promise.allSettled, timeout protection, and per-effect error…
EnglishScaffold complete Claude Code plugins with MCP servers, commands, agents, and…
EnglishText similarity detection and deduplication with normalization and configurable…
EnglishDesign content moderation pipelines combining duplicate detection, quality scoring, user flagging, and soft deletion…
EnglishTwo-tier content validation with rule-based checks and optional AI-powered…
EnglishContext curation for multi-agent pipeline handoffs with summarization, filtering, chunking, state management, handoff validation, and budget tracking.
EnglishBuild minimal secure production Docker images with multi-stage builds, standalone output, and process…
EnglishLayered error handling with error taxonomy, typed classes, React boundaries, and graceful…
EnglishEvent-driven webhook dispatch with template payloads, SSRF protection, and parallel…
EnglishUse when writing GitHub PR descriptions, README files, issues, or any GitHub-hosted Markdown content. Use when adding diagrams, badges, callouts, collapsible sections, dark-mode images, or visual elements. Use when needing to know what HTML, Mermaid, or formatting features GitHub supports or strips.
EnglishGuide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
EnglishExpert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, classname, signals, exports, methods), and performance patterns (dict.get with defaults, avoid getnode in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: statictyping, signalarchitecture, uniquenodes, @onready, classname, signalupcalldown, gdscriptstyleguide.
EnglishExpert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emissionshape, colorramp, subemitter, oneshot.
EnglishLayered request validation pipelines where each guard can short-circuit with a typed error…
EnglishInformation architecture patterns including sitemaps, navigation design, content strategy, user flows, and screen inventories. Use when organizing content structure, designing navigation, creating sitemaps, or mapping user flows.
EnglishDesign internationalization systems with namespace-driven translations, ICU format, locale routing, and type-safe…
EnglishPluggable knowledge base manager for syncing and searching external content…
EnglishDesign dynamic import strategies for optional heavy dependencies with feature guards and graceful…
EnglishRAG-indexed registry of configured MCP servers, available tools, and dispatch rules for Godot development workflows.
EnglishIncludes Adaptive Teacher, Archon Adversarial Review, Archon Scout, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Adaptive Teacher
Adaptive AI professor that calibrates to the learner's level in real-time, uses reverse prompting and Socratic questioning to deepen understanding, generates interactive learning artifacts, and supports Egyptian Arabic translation. Use when teaching, explaining, tutoring, or when the user says 'teach me', 'explain this', 'help me understand', 'I don't get it', 'quiz me', 'reverse prompt me', 'translate to arabic', 'اشرحلي', 'فهمني', or any variation of requesting explanation, learning, or educational content.
Archon Adversarial Review
Spawn independent Opus sub-agent to stress-test Archon's architecture against its own principles
Archon Scout
Scout Intelligence Pipeline — deep multi-source research with parallel web fetching, evidence validation, and synthesis into actionable briefs.
Astro Islands Expert
Astro 5/6 islands architecture expert with multi-framework selection (React, Svelte, Vue, SolidJS). Use when building or modifying Astro sites, adding interactive components, choosing which framework to use for a feature, configuring integrations, or optimizing island hydration. Also use when consulting Astro docs via the astro-docs MCP server.
Async Side Effects
Design fire-and-forget side effect pipelines with Promise.allSettled, timeout protection, and per-effect error isolation
Claude Plugin Archetype
Scaffold complete Claude Code plugins with MCP servers, commands, agents, and skills
Complexity Router
Intelligent task classification and routing engine for optimal model/agent selection
Content Deduplication
Text similarity detection and deduplication with normalization and configurable thresholds
Content Moderation Pipeline
Design content moderation pipelines combining duplicate detection, quality scoring, user flagging, and soft deletion cascades
Content Quality Gate
Two-tier content validation with rule-based checks and optional AI-powered analysis
Context Curator
Context curation for multi-agent pipeline handoffs with summarization, filtering, chunking, state management, handoff validation, and budget tracking.
Docker Production Build
Build minimal secure production Docker images with multi-stage builds, standalone output, and process management
Error Handling Architecture
Layered error handling with error taxonomy, typed classes, React boundaries, and graceful degradation
Event Webhooks
Event-driven webhook dispatch with template payloads, SSRF protection, and parallel delivery
GitHub Markdown Mastery
Use when writing GitHub PR descriptions, README files, issues, or any GitHub-hosted Markdown content. Use when adding diagrams, badges, callouts, collapsible sections, dark-mode images, or visual elements. Use when needing to know what HTML, Mermaid, or formatting features GitHub supports or strips.
Godot Best Practices
Guide AI agents through Godot 4.x GDScript coding best practices including scene organization, signals, resources, state machines, and performance optimization. This skill should be used when generating GDScript code, creating Godot scenes, designing game architecture, implementing state machines, object pooling, save/load systems, or when the user asks about Godot patterns, node structure, or GDScript standards. Keywords: godot, gdscript, game development, signals, resources, scenes, nodes, state machine, object pooling, save system, autoload, export, type hints.
Godot Gdscript Mastery
Expert GDScript best practices including static typing (var x: int, func returns void), signal architecture (signal up call down), unique node access (%NodeName, @onready), script structure (extends, classname, signals, exports, methods), and performance patterns (dict.get with defaults, avoid getnode in loops). Use for code review, refactoring, or establishing project standards. Trigger keywords: statictyping, signalarchitecture, uniquenodes, @onready, classname, signalupcalldown, gdscriptstyleguide.
Godot Particles
Expert blueprint for GPU particle systems (explosions, magic effects, weather, trails) using GPUParticles2D/3D, ParticleProcessMaterial, gradients, sub-emitters, and custom shaders. Use when creating VFX, environmental effects, or visual feedback. Keywords GPUParticles2D, ParticleProcessMaterial, emissionshape, colorramp, subemitter, oneshot.
Guard Chain
Layered request validation pipelines where each guard can short-circuit with a typed error response
Info Architecture
Information architecture patterns including sitemaps, navigation design, content strategy, user flows, and screen inventories. Use when organizing content structure, designing navigation, creating sitemaps, or mapping user flows.
Internationalization Strategy
Design internationalization systems with namespace-driven translations, ICU format, locale routing, and type-safe keys
Knowledge Sources
Pluggable knowledge base manager for syncing and searching external content sources
Lazy Import Patterns
Design dynamic import strategies for optional heavy dependencies with feature guards and graceful degradation
MCP Server Index
RAG-indexed registry of configured MCP servers, available tools, and dispatch rules for Godot development workflows.
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