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3D & Animation Workflows

Skill pack
2 skills0 selected
xeldaralzSkills in this pack

Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.

English

Top-down mobile game architecture — virtual joystick/tap-to-move/twin-stick touch movement, room transitions, fog of war, spawner patterns, wave systems, minimap.

English

Includes Character Controller and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills2CategoryscienceStars0

What’s included

Character Controller

Implements character movement systems using CharacterBody2D/3D, including platformer physics, 3D FPS controllers, and advanced movement mechanics. Use when building player or NPC movement.

Topdown

Top-down mobile game architecture — virtual joystick/tap-to-move/twin-stick touch movement, room transitions, fog of war, spawner patterns, wave systems, minimap.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Character Controller skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.
3D & Animation Workflows | Agent Skills Atlas