Generate and revise production-oriented 2D game maps by choosing a visual model, runtime object model, collision model, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, prop packs, collision zones, walkable areas, or map previews.
EnglishGenerate and postprocess general 2D pixel-art assets and animation sheets: creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, call built-in imagegen for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports.
EnglishUse when computing the 10D Compressed Range Position factor from user-supplied OHLCV data or reviewing its bundled real-data validation metrics.
EnglishUse when computing the 5D Compressed SMA Slope factor from user-supplied real OHLCV data or reviewing its bundled real-data validation metrics.
EnglishIncludes Generate2dmap, Generate2dsprite, Quant Real Factor 10d Compressed Range Position, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Generate2dmap
Generate and revise production-oriented 2D game maps by choosing a visual model, runtime object model, collision model, and engine/export target. Use when Codex needs to create or integrate RPG maps, monster-taming maps, tactical arenas, battle backgrounds, side-scroller/parallax scenes, tilemaps, layered raster maps, prop packs, collision zones, walkable areas, or map previews.
Generate2dsprite
Generate and postprocess general 2D pixel-art assets and animation sheets: creatures, characters, NPCs, spells, projectiles, impacts, props, summons, and transparent GIF exports. Use when Codex should infer the asset plan from a natural-language request, call built-in imagegen for solid-magenta raw sheets, and use the local processor only for chroma-key cleanup, frame extraction, alignment, QC, and transparent exports.
Quant Real Factor 10d Compressed Range Position
Use when computing the 10D Compressed Range Position factor from user-supplied OHLCV data or reviewing its bundled real-data validation metrics.
Quant Real Factor 5d Compressed Sma Slope
Use when computing the 5D Compressed SMA Slope factor from user-supplied real OHLCV data or reviewing its bundled real-data validation metrics.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Generate2dmap skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- License details are not provided in these listings. Check the author’s terms before using the skills.