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Writing & Content Workflows

Skill pack
9 skills0 selected
yuki001Skills in this pack

Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.

English

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, VFX, transparent cutouts, concept sheets, sprite sheets, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.

English

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

English

Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.

English

Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.

English

Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.

English

Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.

English

Enforce OOP and DDD engineering constraints for C and TypeScript game development. Use when implementing, refactoring, reviewing, or verifying gameplay systems, domain-controlled engine-view wrappers, domain models, aggregates, application services, repositories, public APIs, or Context-based shared dependencies. Preserve encapsulation, avoid test-only production hooks, unit-test only engine-agnostic leaf logic, and verify integrated behavior by running the real engine.

English

Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output format, or passing provider-specific image options. Prefer the bundled Python script so API options are passed explicitly as command-line arguments instead of hand-written ad hoc curl requests.

English

Includes Game Architect, Game Image Generation Rules, Gat Brainstorm, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills9CategorycontentStars0

What’s included

Game Architect

Validate codebase architecture and organization before releases. Use when user asks to 'check architecture', 'validate structure', 'pre-release check', or before versioning.

Game Image Generation Rules

Plan, generate, inspect, vision-evaluate, refine, and package images and visual assets for game development through a backend-agnostic production loop. Use for PNG or SVG props, icons, characters, environments, tiles, UI, VFX, transparent cutouts, concept sheets, sprite sheets, or animation frames; especially when the task needs batch generation, native prompts or ComfyUI/Stable Diffusion Danbooru tags, reference consistency, background removal, format validation, or iterative quality scoring. This skill orchestrates available image, image-edit, vision, SVG, MCP, local, and host-native tools without requiring a specific generator.

Gat Brainstorm

Brainstorm a game idea through one-question-at-a-time designer interviews. Produces game.md, systems-index.md, and art-direction.md, or runs as discussion-only.

Gat Design

Design one system within a specific milestone's scope: write the milestone-scoped system GDD, content data, and system art doc, and update the milestone brief's progress. Requires a mandatory milestone argument.

Gat Milestone

Plan milestone slices from overview + narrative alone (no system GDDs required), create per-milestone directory skeletons and briefs, and write gat/milestone/milestone.md. Runs before per-system design. Stops before technical design, task breakdown, or implementation.

Gat Story

Develop game story and narrative through one-question-at-a-time writer interviews. Produces narrative docs under gat/narrative/ or runs as discussion-only. Use when the user wants story, plot, lore, worldbuilding, characters, quests, dialogue, narrative tone, or authored story content for a GAT game.

Gat Workflow Start

Inspect the repo state and show a status panel across all milestones, recommending the earliest actionable next step in the workflow.

Oop Ddd AI Coding Constraints

Enforce OOP and DDD engineering constraints for C and TypeScript game development. Use when implementing, refactoring, reviewing, or verifying gameplay systems, domain-controlled engine-view wrappers, domain models, aggregates, application services, repositories, public APIs, or Context-based shared dependencies. Preserve encapsulation, avoid test-only production hooks, unit-test only engine-agnostic leaf logic, and verify integrated behavior by running the real engine.

Openrouter Image Generate

Generate images through OpenRouter's dedicated Image API. Use this skill whenever the user wants to create, render, generate, or save images with OpenRouter, including text-to-image, image-to-image/reference images, choosing OpenRouter image models, listing image models, setting resolution/aspect ratio/quality/output format, or passing provider-specific image options. Prefer the bundled Python script so API options are passed explicitly as command-line arguments instead of hand-written ad hoc curl requests.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Game Architect skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • License details are not provided in these listings. Check the author’s terms before using the skills.
Writing & Content Workflows | Agent Skills Atlas