Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
EnglishUse when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
EnglishUse when assigning Roblox feature ownership, code location, dependencies, startup, or client-server boundaries without imposing a framework.
EnglishUse when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
EnglishUse when building Roblox geometry, maps, props, or generated assets with MCP or standalone Luau.
EnglishUse when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
EnglishUse when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.
EnglishUse when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows.
EnglishUse for Roblox growth diagnosis, discovery, retention, onboarding, experiments, positioning, LiveOps, and packaging.
EnglishUse when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
EnglishUse when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
EnglishUse when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
EnglishUse for Luau language semantics, tables, control flow, string patterns, scope, closures, and cross-language translation errors.
EnglishUse for Roblox module boundaries, object lifecycles, signals, task scheduling, fallible calls, and cleanup in Luau.
EnglishUse for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.
EnglishUse when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
EnglishUse when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
EnglishUse when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
EnglishUse when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems, including MicroProfiler and optimization.
EnglishUse when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
EnglishUse before publishing or updating a Roblox experience to run evidence-backed release gates for the surfaces that changed.
EnglishUse when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
EnglishUse for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
EnglishUse when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
EnglishIncludes Roblox Analytics, Roblox Animation Vfx, Roblox Architecture, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Roblox Analytics
Use when tracking player behavior, economy events, or funnels with AnalyticsService, including event taxonomy, rate limits, and batching.
Roblox Animation Vfx
Use when implementing Roblox character animations, particles, beams, trails, tweens, camera shake, or other visual effects.
Roblox Architecture
Use when assigning Roblox feature ownership, code location, dependencies, startup, or client-server boundaries without imposing a framework.
Roblox Audio
Use when implementing Roblox audio playback, spatial sound, music, sound effects, SoundGroups, or dynamic audio effects.
Roblox Building
Use when building Roblox geometry, maps, props, or generated assets with MCP or standalone Luau.
Roblox Camera
Use when scripting Roblox camera behavior, CFrame placement, screen raycasts, first or third-person views, or cutscenes.
Roblox Code Review
Use when reviewing Roblox or Luau code for security, performance, monetization, data persistence, or architecture risks.
Roblox Data
Use when implementing player data persistence with DataStore, session ownership, schemas, migrations, or save and load flows.
Roblox Growth Design
Use for Roblox growth diagnosis, discovery, retention, onboarding, experiments, positioning, LiveOps, and packaging.
Roblox Gui
Use when building Roblox menus, HUDs, shops, notifications, dialogs, or responsive cross-platform UI.
Roblox Input
Use when handling Roblox keyboard, mouse, gamepad, touch, motion input, or cross-platform action binding.
Roblox Localization
Use when implementing Roblox multi-language support, translation tables, auto-translation, locale-specific content, or region detection.
Roblox Luau Core
Use for Luau language semantics, tables, control flow, string patterns, scope, closures, and cross-language translation errors.
Roblox Luau Patterns
Use for Roblox module boundaries, object lifecycles, signals, task scheduling, fallible calls, and cleanup in Luau.
Roblox Luau Types
Use for Luau annotations, generics, unions, narrowing, strictness, sealed tables, module type exports, or typed metatables.
Roblox Monetization
Use when implementing Roblox GamePasses, Developer Products, subscriptions, private servers, Creator Rewards, or purchase policy checks.
Roblox Networking
Use when validating RemoteEvent or RemoteFunction arguments, adding rate limits, designing server-authoritative systems, or preventing exploits.
Roblox Npc AI
Use when creating Roblox NPCs or enemies with pathfinding, state machines, line-of-sight or FOV detection, spawns, or AI update loops.
Roblox Performance
Use when profiling Roblox performance or diagnosing FPS, memory, network, mobile, or hot-path problems, including MicroProfiler and optimization.
Roblox Physics
Use when building Roblox vehicles, ragdolls, projectiles, elevators, constraints, forces, or other physics-driven gameplay.
Roblox Publish Checklist
Use before publishing or updating a Roblox experience to run evidence-backed release gates for the surfaces that changed.
Roblox Security
Use when auditing Roblox code for exploit vectors, authority models, remotes, economy, and DataStore flows.
Roblox Server Data
Use for Roblox server or cross-server data: OrderedDataStore leaderboards, MessagingService, world state, seasons, or guilds.
Roblox Studio MCP
Use when working with Roblox Studio through built-in MCP for scripts, scenes, generated assets, input, or playtesting.
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- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Roblox Analytics skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- Reported license for the skills shown: MIT. The author’s terms apply.