AI agent that assists with Unity game development — sprite generation, code scaffolding, balance tuning, audio generation, in-game AI Director. Built to demonstrate AI agent engineer + game developer T-shape skill profile.
EnglishUnity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
English2048-lite. 4x4 grid slide puzzle. WASD/Arrow keys to slide tiles, same-number tiles merge into 2x. Built as the FOURTH framework-test in 3 minutes 46 seconds, confirming the compounding speedup hypothesis.
EnglishSuika Game-lite 2D physics merge prototype. Built end-to-end via game-dev-agent CLI as the empirical validation of the multi-agent framework's "faster on the next prototype" claim.
EnglishVampire-Survivors-lite. WASD survivor with auto-aim, escalating-rate enemy waves, projectile damage, XP gem pickup. Built as the THIRD framework-test, validating the "each new prototype is faster than the last" hypothesis.
EnglishA discipline helper for autonomous and long sessions — given the active goal in docs/goal.md, list the unchecked deliverable subgoals (the actual - [ ] items), report how many remain, and let the operator (or an autonomous worker) decide whether the next iteration should keep advancing the goal or whether the goal's Done when criteria are already satisfied. Does not alter the agent loop or override the harness — this is a transparency / discipline tool, not a runtime hook.
English아이돌/아티스트 콘텐츠 쇼츠 — produce a 60-second 9:16 vertical short ABOUT a real idol/artist (subject configured in config/subjects/ .yaml) through the four-team pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀. Use when the operator wants a fan-news/info short about a real artist. Because the subject is REAL PEOPLE + a trademarked group, the legal gate is the load-bearing stage — it enforces the default-safe path (synthetic narration + sourced facts + license-clean generic B-roll + on-screen text, NO member imagery / group audio / agency media) and flags any escalation. Reuses the faceless-short render core.
English정보쇼츠 — produce a 60-second 9:16 vertical INFORMATIONAL/explainer short from a topic, through the four-team pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀. Use when the operator gives an evergreen educational topic (a fact, a how/why, a concept) and wants a sourced, license-clean, narrated short ready for manual upload. Reuses the faceless-short render core; adds a research stage (sourced claims) and a legal gate before release.
EnglishFind Korean job postings for a target role with minimal user input — pass a short --seed keyword like "Problem Solver" or "Forward Deployed Engineer" and the skill expands it to the full family of equivalent titles used at different companies (FDE / Applied AI Engineer / Generalist / Solutions Engineer / etc.), fetches matching postings from Korean job boards (사람인 / 잡코리아 / 원티드 / 프로그래머스), and produces a dated markdown digest under records/jobs/ /digest.md with per-posting apply-assist links. Use when the user knows roughly what role they want but doesn't want to enumerate every alternative title themselves. Advanced mode (--filters= ) accepts a hand-edited filters.yaml for full control. Currently locale: kr only; sources/ directory is plugin-shaped so other locales can be added via PR.
English뉴스쇼츠 — produce a 60-second 9:16 vertical NEWS recap short from a current event, through the four-team pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀. Use when the operator wants a timely, recency-gated, defamation-screened news short. Like info-short but with a freshness requirement (newest source within N days), multi-source corroboration, an "as of " stamp, and a stricter legal gate (defamation / named-living-person / attribution). Reuses the faceless-short render core.
EnglishTurn a single product photo into a CF-style (commercial) 9:16 vertical short — the product stays a pixel-perfect real cutout while the world moves around it (2.5D camera push, label light-sweep, liquid/particle B-roll intercut, beat-aligned cuts). Use when the operator has ONE product still (a beverage can, bottle, cosmetic, gadget) and wants an ad-feel Shorts/Reels/TikTok clip without distorting the product label or generating hands. Builds ON TOP of the music-video skill (reuses its beat detection, Pexels B-roll, shaders) — does not replace it.
EnglishIncludes Game Dev Agent, Game Prototype, Game Prototype 2048, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Game Dev Agent
AI agent that assists with Unity game development — sprite generation, code scaffolding, balance tuning, audio generation, in-game AI Director. Built to demonstrate AI agent engineer + game developer T-shape skill profile.
Game Prototype
Unity-based mini colony-sim-style game prototype, built using game-dev-agent. Portfolio piece demonstrating AI agent + game dev T-shape skill.
Game Prototype 2048
2048-lite. 4x4 grid slide puzzle. WASD/Arrow keys to slide tiles, same-number tiles merge into 2x. Built as the FOURTH framework-test in 3 minutes 46 seconds, confirming the compounding speedup hypothesis.
Game Prototype Suika
Suika Game-lite 2D physics merge prototype. Built end-to-end via game-dev-agent CLI as the empirical validation of the multi-agent framework's "faster on the next prototype" claim.
Game Prototype Vs Lite
Vampire-Survivors-lite. WASD survivor with auto-aim, escalating-rate enemy waves, projectile damage, XP gem pickup. Built as the THIRD framework-test, validating the "each new prototype is faster than the last" hypothesis.
Goal Lock
A discipline helper for autonomous and long sessions — given the active goal in docs/goal.md, list the unchecked deliverable subgoals (the actual - [ ] items), report how many remain, and let the operator (or an autonomous worker) decide whether the next iteration should keep advancing the goal or whether the goal's Done when criteria are already satisfied. Does not alter the agent loop or override the harness — this is a transparency / discipline tool, not a runtime hook.
Idol Short
아이돌/아티스트 콘텐츠 쇼츠 — produce a 60-second 9:16 vertical short ABOUT a real idol/artist (subject configured in config/subjects/ .yaml) through the four-team pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀. Use when the operator wants a fan-news/info short about a real artist. Because the subject is REAL PEOPLE + a trademarked group, the legal gate is the load-bearing stage — it enforces the default-safe path (synthetic narration + sourced facts + license-clean generic B-roll + on-screen text, NO member imagery / group audio / agency media) and flags any escalation. Reuses the faceless-short render core.
Info Short
정보쇼츠 — produce a 60-second 9:16 vertical INFORMATIONAL/explainer short from a topic, through the four-team pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀. Use when the operator gives an evergreen educational topic (a fact, a how/why, a concept) and wants a sourced, license-clean, narrated short ready for manual upload. Reuses the faceless-short render core; adds a research stage (sourced claims) and a legal gate before release.
Job Hunt
Find Korean job postings for a target role with minimal user input — pass a short --seed keyword like "Problem Solver" or "Forward Deployed Engineer" and the skill expands it to the full family of equivalent titles used at different companies (FDE / Applied AI Engineer / Generalist / Solutions Engineer / etc.), fetches matching postings from Korean job boards (사람인 / 잡코리아 / 원티드 / 프로그래머스), and produces a dated markdown digest under records/jobs/ /digest.md with per-posting apply-assist links. Use when the user knows roughly what role they want but doesn't want to enumerate every alternative title themselves. Advanced mode (--filters= ) accepts a hand-edited filters.yaml for full control. Currently locale: kr only; sources/ directory is plugin-shaped so other locales can be added via PR.
News Short
뉴스쇼츠 — produce a 60-second 9:16 vertical NEWS recap short from a current event, through the four-team pipeline 리서치팀 → 제작팀 ⇄ 법률팀 → 출시팀. Use when the operator wants a timely, recency-gated, defamation-screened news short. Like info-short but with a freshness requirement (newest source within N days), multi-source corroboration, an "as of " stamp, and a stricter legal gate (defamation / named-living-person / attribution). Reuses the faceless-short render core.
Product Cf
Turn a single product photo into a CF-style (commercial) 9:16 vertical short — the product stays a pixel-perfect real cutout while the world moves around it (2.5D camera push, label light-sweep, liquid/particle B-roll intercut, beat-aligned cuts). Use when the operator has ONE product still (a beverage can, bottle, cosmetic, gadget) and wants an ad-feel Shorts/Reels/TikTok clip without distorting the product label or generating hands. Builds ON TOP of the music-video skill (reuses its beat detection, Pexels B-roll, shaders) — does not replace it.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Game Dev Agent skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- Reported license for the skills shown: MIT. The author’s terms apply.