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Animation & Video Production Skills

Skill pack
3 skills0 selected
kyhSkills in this pack

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death, roll. Generates a per-frame-labeled pose board on a flat chroma matte, recovers/slices the frames, keys + despills, normalizes with headroom, optionally pixel-snaps, and packs spritesheet.png + a manifest. Triggers: 'sprite animation', 'animated spritesheet', 'attack animation', 'walk/run cycle', 'animate this character', 'game sprite animation', 'sprite pose sheet'.

English

Choose the right model endpoint for a given task. Modality-organized catalog of production endpoint defaults, text-to-image, image-to-image, text-to-video, image-to-video, and more. Use when the user has not named a specific model, or asks "which model for X", "best endpoint for Y", "what should I use for Z".

English

Build a fully-interactive 3D character-selector experience powered entirely by vg generate. Generates stylized characters (FLUX.2 / GPT-Image-2), rigged animated GLBs (Meshy v6), themed companion creatures, per-character PATINA floor textures, looped Seedance video backgrounds, and a Three.js scene with palette swaps, breathing reflections, transition effects and a CREATE-YOUR-OWN flow.

English

Includes Animated Spritesheets, Model Catalog, and Regenerate 3D.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills3CategorygeneralStars0

What’s included

Animated Spritesheets

Turn a character anchor into an engine-loadable animated spritesheet by generating ONE labeled pose-board image (a grid of the same character in the frames of an action) and slicing it. Works for any action — idle, run, jump, attack, hurt, crouch, death, roll. Generates a per-frame-labeled pose board on a flat chroma matte, recovers/slices the frames, keys + despills, normalizes with headroom, optionally pixel-snaps, and packs spritesheet.png + a manifest. Triggers: 'sprite animation', 'animated spritesheet', 'attack animation', 'walk/run cycle', 'animate this character', 'game sprite animation', 'sprite pose sheet'.

Model Catalog

Choose the right model endpoint for a given task. Modality-organized catalog of production endpoint defaults, text-to-image, image-to-image, text-to-video, image-to-video, and more. Use when the user has not named a specific model, or asks "which model for X", "best endpoint for Y", "what should I use for Z".

Regenerate 3D

Build a fully-interactive 3D character-selector experience powered entirely by vg generate. Generates stylized characters (FLUX.2 / GPT-Image-2), rigged animated GLBs (Meshy v6), themed companion creatures, per-character PATINA floor textures, looped Seedance video backgrounds, and a Three.js scene with palette swaps, breathing reflections, transition effects and a CREATE-YOUR-OWN flow.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Animated Spritesheets skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.
Animation & Video Production Skills | Agent Skills Atlas