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AI Agent & Automation Workflows

Skill pack
14 skills0 selected
tjdrhs90Skills in this pack

Orchestrator — bootstrap a Flutter/Flame game pipeline (idea→playable game) and dispatch each phase skill. Use when starting or continuing a flame-harness run.

English

Phase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject googlemobileads + ATT/UMP consent code.

English

Phase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and AAB (internal track).

English

Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).

English

Phase 3 — define the Flutter designtokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.

English

Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.

English

Phase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against the contract.

English

Phase 2 — write the game PRD in the project's defaultlanguage (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.

English

Phase 1 — discover Flame game concepts from store charts/competitors, propose 2-3 options, query the user, and record the chosen concept.

English

Resume a paused flame-harness run based on pausereason (ratelimit waits; manualaction confirms with user; error reports).

English

Phase 11 — score the completed pipeline against Anthropic's 9 harness principles plus game quality, and write the retrospective.

English

Phase 9 — capture store screenshots in the game's configured locales via integrationtest (ads hidden), fill ASO keywords, and upload via fastlane.

English

Show the current flame-harness pipeline state — phase, round, scores — read-only.

English

Phase 10 — upload store text metadata + categories via fastlane, then pause with exact manual steps for the final iOS review submission and Android production promotion.

English

Includes Flame Harness, Flame Harness Admob, Flame Harness Build, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills14CategorygeneralStars0

What’s included

Flame Harness

Orchestrator — bootstrap a Flutter/Flame game pipeline (idea→playable game) and dispatch each phase skill. Use when starting or continuing a flame-harness run.

Flame Harness Admob

Phase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject googlemobileads + ATT/UMP consent code.

Flame Harness Build

Phase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and AAB (internal track).

Flame Harness Contract

Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).

Flame Harness Design

Phase 3 — define the Flutter designtokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.

Flame Harness Evaluator

Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.

Flame Harness Generator

Phase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against the contract.

Flame Harness Plan

Phase 2 — write the game PRD in the project's defaultlanguage (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.

Flame Harness Research

Phase 1 — discover Flame game concepts from store charts/competitors, propose 2-3 options, query the user, and record the chosen concept.

Flame Harness Resume

Resume a paused flame-harness run based on pausereason (ratelimit waits; manualaction confirms with user; error reports).

Flame Harness Retro

Phase 11 — score the completed pipeline against Anthropic's 9 harness principles plus game quality, and write the retrospective.

Flame Harness Screenshot

Phase 9 — capture store screenshots in the game's configured locales via integrationtest (ads hidden), fill ASO keywords, and upload via fastlane.

Flame Harness Status

Show the current flame-harness pipeline state — phase, round, scores — read-only.

Flame Harness Submit

Phase 10 — upload store text metadata + categories via fastlane, then pause with exact manual steps for the final iOS review submission and Android production promotion.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Flame Harness skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.
AI Agent & Automation Workflows | Agent Skills Atlas