Orchestrator — bootstrap a Flutter/Flame game pipeline (idea→playable game) and dispatch each phase skill. Use when starting or continuing a flame-harness run.
EnglishPhase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject googlemobileads + ATT/UMP consent code.
EnglishPhase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and AAB (internal track).
EnglishPhase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).
EnglishPhase 3 — define the Flutter designtokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.
EnglishPhase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.
EnglishPhase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against the contract.
EnglishPhase 2 — write the game PRD in the project's defaultlanguage (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.
EnglishPhase 1 — discover Flame game concepts from store charts/competitors, propose 2-3 options, query the user, and record the chosen concept.
EnglishResume a paused flame-harness run based on pausereason (ratelimit waits; manualaction confirms with user; error reports).
EnglishPhase 11 — score the completed pipeline against Anthropic's 9 harness principles plus game quality, and write the retrospective.
EnglishPhase 9 — capture store screenshots in the game's configured locales via integrationtest (ads hidden), fill ASO keywords, and upload via fastlane.
EnglishShow the current flame-harness pipeline state — phase, round, scores — read-only.
EnglishPhase 10 — upload store text metadata + categories via fastlane, then pause with exact manual steps for the final iOS review submission and Android production promotion.
EnglishIncludes Flame Harness, Flame Harness Admob, Flame Harness Build, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Flame Harness
Orchestrator — bootstrap a Flutter/Flame game pipeline (idea→playable game) and dispatch each phase skill. Use when starting or continuing a flame-harness run.
Flame Harness Admob
Phase 7 — analyze the game, decide a rewarded-ad strategy, guide manual AdMob ad-unit creation, and inject googlemobileads + ATT/UMP consent code.
Flame Harness Build
Phase 8 — bootstrap signing credentials, generate fastlane config from templates, and build + upload signed IPA (TestFlight) and AAB (internal track).
Flame Harness Contract
Phase 4 — propose verifiable completion criteria and mandatory hard gates; reach AGREED (1-pass default, multi-round negotiation in --strict).
Flame Harness Design
Phase 3 — define the Flutter designtokens.dart spec (palette, typography, spacing), the game's art/visual concept, and the asset/audio sourcing plan.
Flame Harness Evaluator
Phase 6 — skeptical QA. Run the game, watch it, then judge against the contract. Default = functional check; --strict adds quality and edge-case passes.
Flame Harness Generator
Phase 5 — build the Flame game in 3 gated sub-phases (core loop → systems+components → UI+content), then self-evaluate against the contract.
Flame Harness Plan
Phase 2 — write the game PRD in the project's defaultlanguage (core loop, mechanics, content metrics, win/lose, scope guard), map the lib/ structure, and assign app name, slug, and bundle id.
Flame Harness Research
Phase 1 — discover Flame game concepts from store charts/competitors, propose 2-3 options, query the user, and record the chosen concept.
Flame Harness Resume
Resume a paused flame-harness run based on pausereason (ratelimit waits; manualaction confirms with user; error reports).
Flame Harness Retro
Phase 11 — score the completed pipeline against Anthropic's 9 harness principles plus game quality, and write the retrospective.
Flame Harness Screenshot
Phase 9 — capture store screenshots in the game's configured locales via integrationtest (ads hidden), fill ASO keywords, and upload via fastlane.
Flame Harness Status
Show the current flame-harness pipeline state — phase, round, scores — read-only.
Flame Harness Submit
Phase 10 — upload store text metadata + categories via fastlane, then pause with exact manual steps for the final iOS review submission and Android production promotion.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Flame Harness skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- Reported license for the skills shown: MIT. The author’s terms apply.