Add an engine/toolchain lesson — build systems, C fundamentals, debugging, project…
EnglishAdd PBR texture loading with separate roughness/metallic support to an SDL GPU project using…
EnglishAdd a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade, and using multiple graphics pipelines in a single render pass.
EnglishIncludes Dev Engine Lesson, Dev Review PR, Forge Pbr Textures, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Dev Engine Lesson
Add an engine/toolchain lesson — build systems, C fundamentals, debugging, project structure
Dev Review PR
Handle automated PR review feedback and merge when ready
Forge Pbr Textures
Add PBR texture loading with separate roughness/metallic support to an SDL GPU project using forgescene.h
Forge Shader Grid
Add a procedural anti-aliased grid floor to an SDL3 GPU scene using fwidth()/smoothstep() in the fragment shader. Covers procedural rendering, screen-space derivatives for anti-aliasing, distance fade, and using multiple graphics pipelines in a single render pass.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Dev Engine Lesson skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
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- Reported license for the skills shown: Zlib. The author’s terms apply.