Create standard SuperCollider audio effects for Bice-Box (delays, reverbs, filters, distortions). Provides templates, ControlSpecs, common patterns, and MCP workflow for safely creating/updating effects.
EnglishCreate audio-reactive GLSL visualizers for Bice-Box. Provides templates, audio uniforms (iRMSOutput, iRMSInput, iAudioTexture), coordinate patterns, and common shader functions.
EnglishIncludes Audio Effect and Glsl Shader.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Audio Effect
Create standard SuperCollider audio effects for Bice-Box (delays, reverbs, filters, distortions). Provides templates, ControlSpecs, common patterns, and MCP workflow for safely creating/updating effects.
Glsl Shader
Create audio-reactive GLSL visualizers for Bice-Box. Provides templates, audio uniforms (iRMSOutput, iRMSInput, iAudioTexture), coordinate patterns, and common shader functions.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Audio Effect skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- License details are not provided in these listings. Check the author’s terms before using the skills.