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AI Agent & Automation Workflows

Skill pack
5 skills0 selected
worldwondererSkills in this pack

Direct game art and creative vision. Turn GAMEDESIGN into a production-level ARTDIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style.

Chinese

Design game concepts from a novel. From SOURCEBIBLE and PRODUCTBRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book.

Chinese

Design game experience, systems, and levels. Converge the chosen concept into one GAMEDESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document.

Chinese

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a novel for game adaptation, extract game systems from a book.

Chinese

Turn a novel into a playable web game. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, agent build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype.

Chinese

Includes Game Art Direction, Game Concept, Game World Design, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills5CategoryproductStars0

What’s included

Game Art Direction

Direct game art and creative vision. Turn GAMEDESIGN into a production-level ARTDIRECTION defining a recognizable visual style, camera and composition, world and character grammar, functional colour/light/material, HUD feedback, motion and transition specs, audio direction, and a signature moment for every screen and mode. Use for what should the game look like, set the art direction, define the visual style. 游戏美术与创意方向。把 GAMEDESIGN 转成策划级 ARTDIRECTION,定义可辨识视觉风格、镜头构图、世界与角色语法、功能性色光材质、界面反馈、运动与转场规格、声音方向和每个界面/模式的签名游戏时刻。用于判断游戏应该长什么样、制定游戏美术方向等需求。

Game Concept

Design game concepts from a novel. From SOURCEBIBLE and PRODUCTBRIEF, generate three genuinely different directions on the dimensions still unlocked, then pick the most worthwhile playable prototype using hard vetoes and explicit trade-offs. Use for what game should this novel become, compare game concepts, choose a game direction for this book. 小说游戏概念设计。根据 SOURCEBIBLE 与 PRODUCTBRIEF 在未锁定维度上生成三个真正不同的方案,用硬否决和关键取舍选择最值得做的可玩原型。用于判断小说适合做成什么游戏、比较游戏方案等需求。

Game World Design

Design game experience, systems, and levels. Converge the chosen concept into one GAMEDESIGN defining the player promise, core loop, how the world responds, the systems actually needed, level pacing, feedback, failure, and a fully playable prototype. Use for design the game world, deepen the gameplay and levels, write the game design document. 游戏体验、系统与关卡策划。把选定概念收束为一份 GAMEDESIGN,定义玩家承诺、核心循环、世界响应、必要系统、关卡节奏、反馈、失败和可完整游玩的原型。用于设计游戏世界、深化玩法和关卡等需求。

Novel Game Analyze

Deconstruct a novel for game adaptation. Compress a raw novel, deconstruction library, or writing project into a SOURCEBIBLE with cited textual evidence, extracting world rules, player verbs, spaces, character will, systems, and visual anchors — without inventing a genre yet. Use for gameable book analysis, analyze a novel for game adaptation, extract game systems from a book. 游戏化拆书。把原始小说、拆文库或写作工程压缩成有必要原文证据的 SOURCEBIBLE,提取世界规则、玩家动词、空间、角色意志、系统和视觉锚点,不提前发明游戏类型。用于游戏化拆书、分析小说的游戏改编基础等需求。

Novel to Game

Turn a novel into a playable web game. Orchestrates the whole adaptation pipeline — requirements intake, gameable deconstruction, concept selection, world and visual design, agent build, and evidence-based QA — for a novel in any language. Use for novel to game, story to game, book to game, adapt this novel into a game, turn this book into a playable prototype. NovelToGame 总入口。把任意语言的原始小说、拆文库或 oh-story 写作工程转成可完整游玩的网页游戏原型,编排游戏化拆解、概念选择、游戏与视觉设计、模型构建和证据化质量验证。用于小说转游戏、把这本书做成游戏等需求。

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Game Art Direction skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.