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Image Creation & Editing Skills

Skill pack
5 skills0 selected
jahrome907Skills in this pack

Set up CI/CD pipelines, automated publishing, and release workflows for Minecraft mods and plugins for 1.21.x. Covers GitHub Actions matrix builds for NeoForge and Fabric, automated publishing to Modrinth (via minotaur Gradle plugin) and CurseForge (via curseforgegradle), GitHub Releases with JAR artifacts, semantic versioning conventions for Minecraft mods, CHANGELOG generation, Dependabot for Gradle wrapper and plugin updates, build caching with gradle/actions/setup-gradle, pull request checks, and release tag workflows. Also covers Paper plugin CI with shadow JAR builds. Use when the task is CI/CD pipelines, release automation, artifact publishing, versioning, or release governance for Minecraft mods or plugins.

English

Create, edit, and debug Minecraft vanilla datapacks for 1.21.x. Covers the full datapack format: pack.mcmeta, function files (.mcfunction), advancements, predicates, loot tables, item modifiers, recipe overrides, tags, damage types, dimension types, worldgen overrides, and structure sets. Handles function syntax, execute command chains, macro functions (1.20.2+), storage NBT, scoreboard operations, advancement triggers, pack format numbers, and /reload workflow. No Java or mod loader required — pure vanilla JSON and .mcfunction files. Use when creating or editing Minecraft datapacks, writing .mcfunction files, configuring loot tables or advancements, or any vanilla datapack development that does not need mod loaders.

English

Generate Minecraft-focused raster assets with Codex's built-in image generation tool, including pack icons, promo art, concept textures, thumbnails, server banners, and UI mockups. Use when the deliverable should be a bitmap image rather than JSON models, SVG, or code-native assets.

English

Develop Minecraft server plugins using the Paper/Bukkit/Spigot API for Minecraft 1.21.x. Handles creating Paper plugins with JavaPlugin, event listeners with @EventHandler, commands, schedulers (sync/async/Folia-safe), Persistent Data Container (PDC), Adventure text components, Vault economy integration, BungeeCord/Velocity messaging, plugin.yml and paper-plugin.yml configuration, YAML config management, and Paper-specific enhancement APIs. Always targets Paper API 1.21.x (Java 21) with Gradle (Kotlin DSL). Plugins run server-side only and do not require client installation. Use when creating or modifying Minecraft server plugins, working with Paper/Bukkit/Spigot APIs, or developing server-side features involving event handlers, commands, or plugin.yml configuration.

English

Create custom world generation content for Minecraft 1.21.x including custom biomes, dimensions, noise settings, surface rules, placed/configured features, carvers, structure sets, and biome modifiers. Covers both the datapack-only approach (JSON worldgen files) and the mod-code approach (NeoForge BiomeModifiers, Fabric BiomeModification API, code-driven worldgen registration with DeferredRegister). Includes compact JSON patterns and validator-backed reference checks for biome, dimension, placedfeature, configuredfeature, structure, structureset, and biomemodifier files. Targets Minecraft 1.21.x with official Mojang mappings. Use when the user asks about Minecraft worldgen, custom biomes, datapack JSON for dimensions or features, or mod-based biome modification with NeoForge or Fabric.

English

Includes Minecraft CI Release, Minecraft Datapack, Minecraft Imagegen, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills5CategorygeneralStars0

What’s included

Minecraft CI Release

Set up CI/CD pipelines, automated publishing, and release workflows for Minecraft mods and plugins for 1.21.x. Covers GitHub Actions matrix builds for NeoForge and Fabric, automated publishing to Modrinth (via minotaur Gradle plugin) and CurseForge (via curseforgegradle), GitHub Releases with JAR artifacts, semantic versioning conventions for Minecraft mods, CHANGELOG generation, Dependabot for Gradle wrapper and plugin updates, build caching with gradle/actions/setup-gradle, pull request checks, and release tag workflows. Also covers Paper plugin CI with shadow JAR builds. Use when the task is CI/CD pipelines, release automation, artifact publishing, versioning, or release governance for Minecraft mods or plugins.

Minecraft Datapack

Create, edit, and debug Minecraft vanilla datapacks for 1.21.x. Covers the full datapack format: pack.mcmeta, function files (.mcfunction), advancements, predicates, loot tables, item modifiers, recipe overrides, tags, damage types, dimension types, worldgen overrides, and structure sets. Handles function syntax, execute command chains, macro functions (1.20.2+), storage NBT, scoreboard operations, advancement triggers, pack format numbers, and /reload workflow. No Java or mod loader required — pure vanilla JSON and .mcfunction files. Use when creating or editing Minecraft datapacks, writing .mcfunction files, configuring loot tables or advancements, or any vanilla datapack development that does not need mod loaders.

Minecraft Imagegen

Generate Minecraft-focused raster assets with Codex's built-in image generation tool, including pack icons, promo art, concept textures, thumbnails, server banners, and UI mockups. Use when the deliverable should be a bitmap image rather than JSON models, SVG, or code-native assets.

Minecraft Plugin Dev

Develop Minecraft server plugins using the Paper/Bukkit/Spigot API for Minecraft 1.21.x. Handles creating Paper plugins with JavaPlugin, event listeners with @EventHandler, commands, schedulers (sync/async/Folia-safe), Persistent Data Container (PDC), Adventure text components, Vault economy integration, BungeeCord/Velocity messaging, plugin.yml and paper-plugin.yml configuration, YAML config management, and Paper-specific enhancement APIs. Always targets Paper API 1.21.x (Java 21) with Gradle (Kotlin DSL). Plugins run server-side only and do not require client installation. Use when creating or modifying Minecraft server plugins, working with Paper/Bukkit/Spigot APIs, or developing server-side features involving event handlers, commands, or plugin.yml configuration.

Minecraft World Generation

Create custom world generation content for Minecraft 1.21.x including custom biomes, dimensions, noise settings, surface rules, placed/configured features, carvers, structure sets, and biome modifiers. Covers both the datapack-only approach (JSON worldgen files) and the mod-code approach (NeoForge BiomeModifiers, Fabric BiomeModification API, code-driven worldgen registration with DeferredRegister). Includes compact JSON patterns and validator-backed reference checks for biome, dimension, placedfeature, configuredfeature, structure, structureset, and biomemodifier files. Targets Minecraft 1.21.x with official Mojang mappings. Use when the user asks about Minecraft worldgen, custom biomes, datapack JSON for dimensions or features, or mod-based biome modification with NeoForge or Fabric.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Minecraft CI Release skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.
Image Creation & Editing Skills | Agent Skills Atlas