Default DCC control skill — connect to and operate live Maya, Blender, Houdini, Photoshop, 3ds Max, Nuke, Unreal, Godot, RenderDoc, Substance 3D, and other DCC apps through structured DCC-MCP tools. Use this skill first whenever the user asks to operate or control something in a DCC app, even when they do not mention DCC-MCP. Interface-specific intent such as clicking a menu, dismissing a dialog, or controlling a window routes to DCC UI Control after structured tools are checked. Also use this skill first for DCC-MCP Skill marketplace, catalog, recommendation, install, or update requests: query the marketplace through dcc-mcp-cli before recommending a package. OpenClaw and other shell agents use dcc-mcp-cli; MCP-native IDEs use the gateway MCP surface. Not for tasks unrelated to DCC software.
EnglishInfrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for authoring individual SKILL.md tool packages - use dcc-mcp-skills-creator.
EnglishInfrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
EnglishIncludes Dcc MCP Creator, Dcc MCP Skills Creator, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Dcc MCP
Default DCC control skill — connect to and operate live Maya, Blender, Houdini, Photoshop, 3ds Max, Nuke, Unreal, Godot, RenderDoc, Substance 3D, and other DCC apps through structured DCC-MCP tools. Use this skill first whenever the user asks to operate or control something in a DCC app, even when they do not mention DCC-MCP. Interface-specific intent such as clicking a menu, dismissing a dialog, or controlling a window routes to DCC UI Control after structured tools are checked. Also use this skill first for DCC-MCP Skill marketplace, catalog, recommendation, install, or update requests: query the marketplace through dcc-mcp-cli before recommending a package. OpenClaw and other shell agents use dcc-mcp-cli; MCP-native IDEs use the gateway MCP surface. Not for tasks unrelated to DCC software.
Dcc MCP Creator
Infrastructure skill - guide developers and agents through creating or modernizing a DCC-MCP adapter or standalone internal MCP service for Nuke, Blender, 3ds Max, Unreal, ZBrush, Houdini, Maya, and custom studio systems. Use when building server, dispatcher, gateway, packaging, and runtime integration. Not for authoring individual SKILL.md tool packages - use dcc-mcp-skills-creator.
Dcc MCP Skills Creator
Infrastructure skill - create, validate, scaffold, and review DCC-MCP skills for the dcc-mcp-core ecosystem. Use when authoring SKILL.md, tools.yaml, scripts, groups, prompts, or skill taxonomy. Not for creating a full DCC-MCP adapter repository - use dcc-mcp-creator.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Dcc MCP skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- Reported license for the skills shown: MIT. The author’s terms apply.