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AI Agent Workflow Collection

Skill pack
51 skills0 selected
jame581Skills in this pack

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD…

English

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol…

English

Implements animation systems using AnimationPlayer, AnimationTree, blend trees, and procedural animation. Use when creating character animations and visual effects.

English

Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import…

English

Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C example convention.

English

Fixture skill with a broken…

English

Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime…

English

Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and…

English

Use when building reusable node components — composition patterns, component communication, and interface…

English

Use when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and…

English

Use when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven…

English

Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot…

English

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot…

English

Use when building dedicated servers — headless export, server architecture, lobby management, and…

English

Use when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C…

English

Use when implementing dialogue — data structures for branching dialogue, conditions, and UI…

English

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub…

English

Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common…

English

Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common…

English

Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural…

English

Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.

English

Use when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. Triggers on "teach me", "explain as we go", "I'm learning Godot", "guide me", "walk me through", "help me understand".

English

Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.

English

Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and…

English

Includes Ability System, AI Navigation, Animation System, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills51CategorygeneralStars0

What’s included

Ability System

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

AI Navigation

Use when implementing AI movement — NavigationAgent2D/3D, steering behaviors, behavior trees, and patrol patterns

Animation System

Implements animation systems using AnimationPlayer, AnimationTree, blend trees, and procedural animation. Use when creating character animations and visual effects.

Assets Pipeline

Use when importing and managing assets — image compression, 3D scene import, audio formats, resource formats, and import configuration

Authoring Godot Prompter Skills

Use when writing or editing a SKILL.md or an agent definition in this repo — required frontmatter, section ordering, and the GDScript-then-C example convention.

Bad Cross Ref

Fixture skill with a broken cross-reference

Beehave

Use when using the Beehave addon — pure-GDScript behavior trees with composites, decorators, leaves, a blackboard, and a visual runtime debugger

Camera System

Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D

Component System

Use when building reusable node components — composition patterns, component communication, and interface design

Csharp Godot

Use when working with C in Godot — conventions, GodotSharp API differences from GDScript, project setup, and interop

Csharp Signals

Use when implementing signals in C — [Signal] delegates, EmitSignal patterns, async signal awaiting, and event-driven architecture

2D Essentials

Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+

3D Essentials

Use when working with 3D-specific systems — materials, lighting, shadows, environment, global illumination, fog, LOD, occlusion culling, and decals in Godot 4.3+

Dedicated Server

Use when building dedicated servers — headless export, server architecture, lobby management, and deployment

Dialogue Manager

Use when using the Dialogue Manager addon — .dialogue files with titles, responses, conditions and mutations, runtime balloons, and C support

Dialogue System

Use when implementing dialogue — data structures for branching dialogue, conditions, and UI presentation

Export Pipeline

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

Gdscript Advanced

Use when writing production-grade GDScript — performance idioms, metaprogramming, @tool lifecycle, async pitfalls, signal/Callable trade-offs, profiler-driven idioms, and common pitfalls

Gdscript Patterns

Use when writing GDScript — static typing, await/coroutines, lambdas, match patterns, export annotations, inner classes, and common idioms

Godot Brainstorming

Use when designing a new Godot feature or system — guides scene tree planning, node type selection, and architectural decisions

Godot Debugging

Expert knowledge of Godot debugging, error interpretation, common bugs, and troubleshooting techniques. Use when helping fix Godot errors, crashes, or unexpected behavior.

Godot Mentor

Use when the user wants to learn Godot while building — teaching mode that explains the concept, the editor setup, and what to verify, instead of just delivering code. Triggers on "teach me", "explain as we go", "I'm learning Godot", "guide me", "walk me through", "help me understand".

Godot Optimization

Expert knowledge of Godot performance optimization, profiling, bottleneck identification, and optimization techniques. Use when helping improve game performance or analyzing performance issues.

Godot Project Setup

Use when creating a new Godot 4.x project — scaffolds recommended directory structure, project settings, autoloads, and .gitignore

Showing 24 of 51 skills. Use the list’s page controls above to explore the rest.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Ability System skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.