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Writing & Content Workflows

Skill pack
9 skills0 selected
oliyflemishspeaking560Skills in this pack

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model texturing, LEGO/voxel/Minecraft-style stylization, low-poly/quad conversion, and browser asset pipelines. Pair with threejs-image-generator for concepts, texture references, sky/background/terrain textures, logos, icons, and GUI art before image-to-3D generation.

English

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, VFX, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

English

Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration.

English

Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.

English

Primary entrypoint for complete Three.js browser game creation, premium iteration, and automatic phase orchestration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, from-scratch, endless runner, arcade, action, release-ready, or showcase requests. For broad work, first load sibling public skill files for gameplay systems, AAA graphics, UI, debug/profile, and QA/release. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, GUI art, audio/SFX/voice needs, or less-basic graphics, load threejs-3d-generator, threejs-image-generator, and/or threejs-audio-generator before deciding generated assets are unnecessary. Keep skill-loading, reference, asset-sourcing, and phase-execution ledgers so users do not choose skills manually.

English

Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

English

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, gameplay implementation, and game-feel tuning. Use for first playable slices, new Vite/TypeScript/Three.js game setup, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, and maintainable structure.

English

Generate and edit 2D image assets for Three.js games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed threejs-3d-generator. Also use for direct image editing when the user provides an image path.

English

Verify and release Three.js browser games. Combines playtest QA, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, packaged canvas-pixel inspection, console checks, and release risk reports.

English

Includes Threejs 3D Generator, Threejs Aaa Graphics Builder, Threejs Audio Generator, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills9CategorycontentStars0

What’s included

Threejs 3D Generator

Generate, texture, rig, animate, stylize, convert, and download 3D assets for Three.js games using the Tripo API. Use for text-to-3D, image-to-3D, 2D concept to 3D conversion, game-ready GLB/FBX assets, characters, creatures, buildings, props, weapons, terrain pieces, auto-rigging, animation retargeting, model texturing, LEGO/voxel/Minecraft-style stylization, low-poly/quad conversion, and browser asset pipelines. Pair with threejs-image-generator for concepts, texture references, sky/background/terrain textures, logos, icons, and GUI art before image-to-3D generation.

Threejs Aaa Graphics Builder

Upgrade Three.js games from basic/prototype visuals to premium AAA-inspired browser graphics. Combines art-direction critique, procedural model building, mandatory external asset sourcing decisions, threejs-3d-generator assets, threejs-image-generator concept/texture workflows, scene visual polish, material/texture libraries, world prop kits, VFX, render pipeline, and visual scorecard gates. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, or GUI art, load the relevant generator skills before deciding procedural assets are enough.

Threejs Audio Generator

Generate, convert, clean, and prepare audio assets for Three.js browser games using ElevenLabs. Use for sound effects, looping ambience, UI sounds, impact/weapon/vehicle audio, creature or boss stingers, announcer/dialogue TTS, scratch-performance voice conversion, voice cleanup/isolation, audio manifests, and game-ready web audio integration.

Threejs Debug Profiler

Debug and profile Three.js browser games. Combines scene debugging, render/runtime/loading/animation/resize/mobile input fixes, performance profiling, draw calls, triangles, textures, memory, shader/post-processing cost, bundle size, and mobile DPR/input issues.

Threejs Game Director

Primary entrypoint for complete Three.js browser game creation, premium iteration, and automatic phase orchestration. Use by default for build-a-game, upgrade, polish, premium, AAA, high-fidelity, from-scratch, endless runner, arcade, action, release-ready, or showcase requests. For broad work, first load sibling public skill files for gameplay systems, AAA graphics, UI, debug/profile, and QA/release. For premium games with characters, vehicles, ships, weapons, buildings, signature props, skies, textures, decals, logos, icons, GUI art, audio/SFX/voice needs, or less-basic graphics, load threejs-3d-generator, threejs-image-generator, and/or threejs-audio-generator before deciding generated assets are unnecessary. Keep skill-loading, reference, asset-sourcing, and phase-execution ledgers so users do not choose skills manually.

Threejs Game UI Designer

Design premium Three.js game UI. Use for HUDs, menus, overlays, pause/win/lose screens, settings, icon controls, touch UI, typography, responsive layout, safe areas, text fit, and UI/world cohesion.

Threejs Gameplay Systems

Build and iterate playable Three.js game systems. Combines starter scaffold creation, architecture, gameplay implementation, and game-feel tuning. Use for first playable slices, new Vite/TypeScript/Three.js game setup, game loops, entity systems, input, collision/physics, scoring, objectives, audio hooks, camera, controls, difficulty, feedback, and maintainable structure.

Threejs Image Generator

Generate and edit 2D image assets for Three.js games using Google's Gemini image API. Use for concept sheets, image-to-3D inputs, texture references, sky/background plates, decals, logos, icons, GUI art, title/menu art, thumbnails, marketing stills, and source images that feed threejs-3d-generator. Also use for direct image editing when the user provides an image path.

Threejs QA Release

Verify and release Three.js browser games. Combines playtest QA, mobile/responsive checks, production builds, preview verification, static-hosting base paths, debug gating, bundle review, screenshots, packaged canvas-pixel inspection, console checks, and release risk reports.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Threejs 3D Generator skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.