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3D & Animation Workflows

Skill pack
6 skills0 selected
top3d-aiSkills in this pack

Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.

English

Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says \"build me a world\" / \"make a scene\" / \"blast this into Blender\".

English

Generate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).

English

Generate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. ~$0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).

English

The autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.

English

Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).

English

Includes Analyze Reference, Build World, Generate 3D, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills6CategorygeneralStars0

What’s included

Analyze Reference

Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.

Build World

Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says \"build me a world\" / \"make a scene\" / \"blast this into Blender\".

Generate 3D

Generate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).

Generate Material

Generate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. ~$0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).

Place and Iterate

The autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.

Procedural Terrain

Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Analyze Reference skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • License details are not provided in these listings. Check the author’s terms before using the skills.
3D & Animation Workflows | Agent Skills Atlas