Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.
EnglishTop-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says \"build me a world\" / \"make a scene\" / \"blast this into Blender\".
EnglishGenerate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).
EnglishGenerate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. ~$0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).
EnglishThe autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.
EnglishBuild the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).
EnglishIncludes Analyze Reference, Build World, Generate 3D, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Analyze Reference
Read one reference image and produce a structured scene plan (terrain, objects, palette, lighting, camera). Use when build-world calls into Phase 0.
Build World
Top-level orchestrator. Take a reference image from input/ and assemble a full stylised 3D scene in Blender via the autonomous vision loop. Use when the user says \"build me a world\" / \"make a scene\" / \"blast this into Blender\".
Generate 3D
Generate one atomic 3D asset via fal Tripo P1 (textured, PBR auto-included, $0.50). Polycount tuned per object class — sweet spot 5,000-15,000 faces. No fallback (Trellis 2 quality is worse for stylised cases; retry P1 with a better reference plate instead).
Generate Material
Generate one tiled PBR material via fal PATINA. BaseColor + Normal + Roughness + Metalness + Height maps from a text prompt. ~$0.06-0.10 per material at 1024px. Use for procedural surfaces (sand, water, grass, dirt, rock) — NOT for objects (those come textured from Tripo P1).
Place and Iterate
The autonomous vision loop. Sort objects by size descending, place in batches of 5, render the same 3 angles as the nano-banana control views, compare six-up, micro-adjust, then continue. Eevee renders — fast.
Procedural Terrain
Build the procedural ground in Blender — primitive surfaces (sand, water, grass), GN displacement for terrain shape, then tiled PBR materials via PATINA. Pastes a known-good template rather than composing GN nodes from scratch (sidesteps GN-API-drift).
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Analyze Reference skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- License details are not provided in these listings. Check the author’s terms before using the skills.