Design rigorous A/B tests with hypotheses, variants, metrics, and sample size calculations.
EnglishCreate accessibility testing plans covering assistive technologies and WCAG criteria.
EnglishApply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.
EnglishOrganize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.
EnglishDesign click/first-click tests to evaluate navigation and information findability.
EnglishWrite a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.
EnglishCritique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
EnglishCritique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
EnglishCritique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
EnglishCritique a screen's typography — scale usage, readability, consistency, and token compliance.
EnglishCritique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.
EnglishDesign effective dark mode interfaces with proper color adaptation, contrast, and elevation.
EnglishIdentify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
EnglishCommunicate design's contribution to business and user outcomes in terms that resonate with stakeholders.
EnglishAdvocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
EnglishWrite clear design rationale connecting decisions to user needs, business goals, and principles.
EnglishEstablish design review gates with criteria, checklists, and approval workflows.
EnglishPlan and facilitate design sprints from challenge framing through prototype testing.
EnglishCreate adoption strategies and materials to drive design system usage across teams.
EnglishDefine and organize design tokens (color, spacing, typography, elevation) with naming conventions and usage guidance.
EnglishDesign a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts.
EnglishGenerate structured documentation templates for components, patterns, or guidelines within a design system.
EnglishApply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
EnglishBuild a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.
EnglishIncludes A/B Test Design, Accessibility Test Plan, Aesthetic Usability, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
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What’s included
A/B Test Design
Design rigorous A/B tests with hypotheses, variants, metrics, and sample size calculations.
Accessibility Test Plan
Create accessibility testing plans covering assistive technologies and WCAG criteria.
Aesthetic Usability
Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.
Affinity Diagram
Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.
Click Test Plan
Design click/first-click tests to evaluate navigation and information findability.
Component Spec
Write a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.
Critique Affordance
Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.
Critique Color
Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.
Critique Information Density
Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.
Critique Typography
Critique a screen's typography — scale usage, readability, consistency, and token compliance.
Critique Visual Hierarchy
Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.
Dark Mode Design
Design effective dark mode interfaces with proper color adaptation, contrast, and elevation.
Design Debt Audit
Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.
Design Impact Reporting
Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.
Design Negotiation
Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.
Design Rationale
Write clear design rationale connecting decisions to user needs, business goals, and principles.
Design Review Process
Establish design review gates with criteria, checklists, and approval workflows.
Design Sprint Plan
Plan and facilitate design sprints from challenge framing through prototype testing.
Design System Adoption
Create adoption strategies and materials to drive design system usage across teams.
Design Token
Define and organize design tokens (color, spacing, typography, elevation) with naming conventions and usage guidance.
Diary Study Plan
Design a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts.
Documentation Template
Generate structured documentation templates for components, patterns, or guidelines within a design system.
Doherty Threshold
Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.
Empathy Map
Build a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.
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