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AI Agent Workflow Collection

Skill pack
45 skills0 selected
owl-listenerSkills in this pack

Design rigorous A/B tests with hypotheses, variants, metrics, and sample size calculations.

English

Create accessibility testing plans covering assistive technologies and WCAG criteria.

English

Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.

English

Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.

English

Design click/first-click tests to evaluate navigation and information findability.

English

Write a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.

English

Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.

English

Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.

English

Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.

English

Critique a screen's typography — scale usage, readability, consistency, and token compliance.

English

Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.

English

Design effective dark mode interfaces with proper color adaptation, contrast, and elevation.

English

Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.

English

Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.

English

Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.

English

Write clear design rationale connecting decisions to user needs, business goals, and principles.

English

Establish design review gates with criteria, checklists, and approval workflows.

English

Plan and facilitate design sprints from challenge framing through prototype testing.

English

Create adoption strategies and materials to drive design system usage across teams.

English

Define and organize design tokens (color, spacing, typography, elevation) with naming conventions and usage guidance.

English

Design a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts.

English

Generate structured documentation templates for components, patterns, or guidelines within a design system.

English

Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.

English

Build a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.

English

Includes A/B Test Design, Accessibility Test Plan, Aesthetic Usability, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills45CategorygeneralStars0

What’s included

A/B Test Design

Design rigorous A/B tests with hypotheses, variants, metrics, and sample size calculations.

Accessibility Test Plan

Create accessibility testing plans covering assistive technologies and WCAG criteria.

Aesthetic Usability

Apply the Aesthetic-Usability Effect — visually consistent, polished interfaces are perceived as more usable.

Affinity Diagram

Organize qualitative research data into an affinity diagram with themes, clusters, and insight statements. Use when synthesizing large amounts of qualitative data from interviews, observations, or surveys.

Click Test Plan

Design click/first-click tests to evaluate navigation and information findability.

Component Spec

Write a detailed component specification including props, states, variants, accessibility requirements, and usage guidelines.

Critique Affordance

Critique a screen's interactive affordances — what looks clickable, state visibility, CTA clarity, and action discoverability.

Critique Color

Critique a screen's colour usage — contrast ratios, palette coherence, semantic meaning, and colour accessibility.

Critique Information Density

Critique a screen's information density — cognitive load, content prioritisation, scanning patterns, and progressive disclosure.

Critique Typography

Critique a screen's typography — scale usage, readability, consistency, and token compliance.

Critique Visual Hierarchy

Critique a screen's visual hierarchy — entry point, eye flow, weight distribution, and emphasis.

Dark Mode Design

Design effective dark mode interfaces with proper color adaptation, contrast, and elevation.

Design Debt Audit

Identify, categorize, and prioritize accumulated design inconsistencies and structural problems across a product.

Design Impact Reporting

Communicate design's contribution to business and user outcomes in terms that resonate with stakeholders.

Design Negotiation

Advocate for design quality, scope, and time with cross-functional partners and leadership using evidence and shared goals.

Design Rationale

Write clear design rationale connecting decisions to user needs, business goals, and principles.

Design Review Process

Establish design review gates with criteria, checklists, and approval workflows.

Design Sprint Plan

Plan and facilitate design sprints from challenge framing through prototype testing.

Design System Adoption

Create adoption strategies and materials to drive design system usage across teams.

Design Token

Define and organize design tokens (color, spacing, typography, elevation) with naming conventions and usage guidance.

Diary Study Plan

Design a diary study plan with prompts, duration, participant criteria, and analysis framework. Use when you need to understand user behavior over time in natural contexts.

Documentation Template

Generate structured documentation templates for components, patterns, or guidelines within a design system.

Doherty Threshold

Apply the Doherty Threshold — keep system response times under 400ms to maintain user flow and perceived performance.

Empathy Map

Build a 4-quadrant empathy map (Says, Thinks, Does, Feels) to synthesize user research into actionable insights. Use when you need to quickly capture and share user understanding across the team.

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Quick start

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Try it with your agent

After installation, start with a request like:

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Use the A/B Test Design skill to help with my task.
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Requirements & license

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  • Reported license for the skills shown: MIT. The author’s terms apply.