Reference for generating game assets (sprites, backgrounds, tilemaps, audio) and wiring them into asset-pack.json. Invoked by the swipi-workflow skill during Phase 3, or any time the user asks Claude to add, replace, or debug game assets.
EnglishPick the correct swipi game archetype (platformer, topdown, gridlogic, towerdefense, uiheavy) from a user prompt using physics-first logic. Invoke from the swipi-workflow skill during Phase 1, or any time you need to decide which template module a game belongs to.
EnglishPre-build consistency checklist and verify→diagnose→repair loop for swipi games. Invoke during Phase 6 of the swipi-workflow, or any time a build/test/dev command fails, or whenever the user reports that a generated game does not run.
EnglishUniversal 6-section Game Design Document schema used by every swipi archetype. Invoke during Phase 2 of the swipi-workflow before writing GAMEDESIGN.md, or any time the user asks for the structure of a swipi GDD.
EnglishDesign rules, template API, and implementation guide for gridlogic-archetype games (discrete grid + turn-based or step-based motion — Sokoban, Fire Emblem, Match-3, Pikachu-grid puzzles). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
EnglishDesign rules, template API, and implementation guide for platformer-archetype games (side view + gravity — Mario, Street Fighter, Metal Slug, Castlevania). Invoke during Phase 2 to inform GDD drafting, and again during Phase 5 as a reading-list index.
EnglishDesign rules, template API, and implementation guide for topdown-archetype games (top-down + free continuous motion — Zelda, Isaac, Vampire Survivors, twin-stick shooters). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
EnglishDesign rules, template API, and implementation guide for towerdefense-archetype games (fixed enemy paths + waves + placeable towers — Kingdom Rush, Bloons TD, Hajimi Defense). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
EnglishDesign rules, template API, and implementation guide for uiheavy-archetype games (UI-driven, no physics — card battles, visual novels, quiz games, trivia fighters like K.O.F Celestial Showdown). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
EnglishAuthoritative 6-phase workflow for building a playable Phaser web game from a user prompt. Use whenever the user asks Claude to "build a game", "make a game", "scaffold a game", or triggers the /swipi-new slash command. Orchestrates classification, scaffolding, GDD generation, asset generation, config wiring, code implementation, and verification.
EnglishIncludes Swipi Asset Protocol, Swipi Classify Game, Swipi Debug Protocol, and other workflows.
Supported by the Atlas install prompt. Skill-specific requirements vary.
Pack stats
What’s included
Swipi Asset Protocol
Reference for generating game assets (sprites, backgrounds, tilemaps, audio) and wiring them into asset-pack.json. Invoked by the swipi-workflow skill during Phase 3, or any time the user asks Claude to add, replace, or debug game assets.
Swipi Classify Game
Pick the correct swipi game archetype (platformer, topdown, gridlogic, towerdefense, uiheavy) from a user prompt using physics-first logic. Invoke from the swipi-workflow skill during Phase 1, or any time you need to decide which template module a game belongs to.
Swipi Debug Protocol
Pre-build consistency checklist and verify→diagnose→repair loop for swipi games. Invoke during Phase 6 of the swipi-workflow, or any time a build/test/dev command fails, or whenever the user reports that a generated game does not run.
Swipi Gdd Schema
Universal 6-section Game Design Document schema used by every swipi archetype. Invoke during Phase 2 of the swipi-workflow before writing GAMEDESIGN.md, or any time the user asks for the structure of a swipi GDD.
Swipi Module Grid Logic
Design rules, template API, and implementation guide for gridlogic-archetype games (discrete grid + turn-based or step-based motion — Sokoban, Fire Emblem, Match-3, Pikachu-grid puzzles). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Swipi Module Platformer
Design rules, template API, and implementation guide for platformer-archetype games (side view + gravity — Mario, Street Fighter, Metal Slug, Castlevania). Invoke during Phase 2 to inform GDD drafting, and again during Phase 5 as a reading-list index.
Swipi Module Top Down
Design rules, template API, and implementation guide for topdown-archetype games (top-down + free continuous motion — Zelda, Isaac, Vampire Survivors, twin-stick shooters). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Swipi Module Tower Defense
Design rules, template API, and implementation guide for towerdefense-archetype games (fixed enemy paths + waves + placeable towers — Kingdom Rush, Bloons TD, Hajimi Defense). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Swipi Module UI Heavy
Design rules, template API, and implementation guide for uiheavy-archetype games (UI-driven, no physics — card battles, visual novels, quiz games, trivia fighters like K.O.F Celestial Showdown). Invoke during Phase 2 for GDD drafting and Phase 5 as the reading-list index.
Swipi Workflow
Authoritative 6-phase workflow for building a playable Phaser web game from a user prompt. Use whenever the user asks Claude to "build a game", "make a game", "scaffold a game", or triggers the /swipi-new slash command. Orchestrates classification, scaffolding, GDD generation, asset generation, config wiring, code implementation, and verification.
Quick start
- Choose your skills. Select individual skills above, or choose the entire pack.
- Copy the install prompt. Use Copy install prompt above the list.
- Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.
Try it with your agent
After installation, start with a request like:
Use the Swipi Asset Protocol skill to help with my task.
Ask me for the context you need before getting started.Requirements & license
- A coding agent that can access your project files and install skills.
- Your agent checks each skill’s instructions, dependencies, and permissions during setup.
- Reported license for the skills shown: Apache-2.0. The author’s terms apply.