About this skill
게임 레벨/스테이지의 내부 지형을 빌드합니다 — 그리드 기반 레벨 데이터, 타일맵(staticGroup·타일 배치), 난이도 곡선, Tiled(.tmj) 연동 옵션. 레벨 내부 지형·타일맵 빌드 요청 시 사용. 스테이지를 잇는 월드맵/진행 구조는 world-map-architect, 개별 레벨 설계 의도는 level-architect 소관. level, stage, tilemap, level data.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 736c1e88dfa7f1dc1e3aa0c0554c9c1e2a20ef888289ceed32347d45001bd426
About this listing
- Category
- General
- Reported license
- Not specified
- Listing language (estimated)
- Korean
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.