Back to directory

If Engine

Agent skill
1 skill

The computed interactive-fiction / gamebook engine core for Godot 4 (spec phases P0 + P1) — a pure, seedable, headless-tested engine that plays a data-driven narrative graph (passages/choices/conditions/effects) over a GENERIC rule engine where a ruleset is DATA, not code. Use when a template needs deterministic text-RPG / gamebook resolution with NO LLM and NO networking: attribute/dice checks, item gates, variable & flag effects, branching to endings — with (P1) reusable MODULES, one-off AND campaign adventures, save/load with separated short-term (session) + long-term (campaign/world/character) stores, and DUAL-TIER characters (a lightweight persistent sheet OR a consume-only binding to a full companionaicore entity); and (P2) THREE full genericised ruleset builtins as data (ff-2d6, srd-d20, pbta), a ruleset VALIDATOR/IMPORTER (the engine half the future Ruleset Builder UI writes to), and ruleset-PORTABILITY — a canonical check abstraction (a semantic + a canonical attribute + a canonical difficulty + canonical outcome bands) that lets ONE scenario run under EVERY system. Extends ff-gamebook SessionState + the VN runtime-variables/inventory model + the companion- interchange projection. Full design: Noxdev-Studio/docs/GAMEBOOKENGINESPEC2026-07.md (§2, §2.5, P0+P1+P2).

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Skill stats

Skills1CategoryContent & writingStars0

About this skill

The computed interactive-fiction / gamebook engine core for Godot 4 (spec phases P0 + P1) — a pure, seedable, headless-tested engine that plays a data-driven narrative graph (passages/choices/conditions/effects) over a GENERIC rule engine where a ruleset is DATA, not code. Use when a template needs deterministic text-RPG / gamebook resolution with NO LLM and NO networking: attribute/dice checks, item gates, variable & flag effects, branching to endings — with (P1) reusable MODULES, one-off AND campaign adventures, save/load with separated short-term (session) + long-term (campaign/world/character) stores, and DUAL-TIER characters (a lightweight persistent sheet OR a consume-only binding to a full companionaicore entity); and (P2) THREE full genericised ruleset builtins as data (ff-2d6, srd-d20, pbta), a ruleset VALIDATOR/IMPORTER (the engine half the future Ruleset Builder UI writes to), and ruleset-PORTABILITY — a canonical check abstraction (a semantic + a canonical attribute + a canonical difficulty + canonical outcome bands) that lets ONE scenario run under EVERY system. Extends ff-gamebook SessionState + the VN runtime-variables/inventory model + the companion- interchange projection. Full design: Noxdev-Studio/docs/GAMEBOOKENGINESPEC2026-07.md (§2, §2.5, P0+P1+P2).

Quick start

  1. Copy the install prompt. Use the green button above this README.
  2. Send it to your agent. Paste it into your coding agent’s chat and send.
  3. Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
Review the source before using this skill

This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.

Automated security scan: Unavailable

HTTP 404

About scan coverage and limitations

About this listing

Category
Content & writing
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.
If Engine | Agent Skills Atlas