Convert a web game idea (even a vague one like "build a Raiden-type game" or "make a card game") into a complete Codex /goal-ready Phaser 3 project — runnable scaffold, goals-plan.md, and all goal folders (GOAL.md + VERIFY.md + PROGRESS.md) generated at once. Auto-detects genre (shoot-em-up, card game, platformer, tower defense, puzzle), asks clarifying questions in focused batches, scaffolds a runnable TypeScript + Vite + Phaser 3 skeleton with state bridge for automated verification via Playwright, decomposes into 5-7 goals following a universal build order, and emits tailored /goal commands. Handles bullet hell, endless runner, match-3, solitaire, shmup, side-scroller, defense, and other genre variants. For browser-based 2D Phaser 3 games only — not 3D, multiplayer, RPGs, or non-browser platforms.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryDeveloper toolsStars0
About this skill
Convert a web game idea (even a vague one like "build a Raiden-type game" or "make a card game") into a complete Codex /goal-ready Phaser 3 project — runnable scaffold, goals-plan.md, and all goal folders (GOAL.md + VERIFY.md + PROGRESS.md) generated at once. Auto-detects genre (shoot-em-up, card game, platformer, tower defense, puzzle), asks clarifying questions in focused batches, scaffolds a runnable TypeScript + Vite + Phaser 3 skeleton with state bridge for automated verification via Playwright, decomposes into 5-7 goals following a universal build order, and emits tailored /goal commands. Handles bullet hell, endless runner, match-3, solitaire, shmup, side-scroller, defense, and other genre variants. For browser-based 2D Phaser 3 games only — not 3D, multiplayer, RPGs, or non-browser platforms.
Quick start
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Convert a web game idea (even a vague one like "build a Raiden-type game" or "make a card game") into a complete Codex /goal-ready Phaser 3 project — runnable scaffold, goals-plan.md, and all goal folders (GOAL.md + VERIFY.md + PROGRESS.md) generated at once. Auto-detects genre (shoot-em-up, card game, platformer, tower defense, puzzle), asks clarifying questions in focused batches, scaffolds a runnable TypeScript + Vite + Phaser 3 skeleton with state bridge for automated verification via Playwright, decomposes into 5-7 goals following a universal build order, and emits tailored /goal commands. Handles bullet hell, endless runner, match-3, solitaire, shmup, side-scroller, defense, and other genre variants. For browser-based 2D Phaser 3 games only — not 3D, multiplayer, RPGs, or non-browser platforms.
About this listing
Category
Developer tools
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.