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Dayz Particles

Agent skill
1 skill

DayZ particle effects system for Enforce Script modding. Covers the FULL pipeline: .ptc particle files (PLAIN TEXT, creatable programmatically), .emat material files (PLAIN TEXT, Particle/ParticleSprite shaders), .edds textures (standard DDS renamed), GUID reference system, vanilla material library (11 materials with GUIDs). Script API: legacy Particle, ParticleSource (native), ParticleManager (10k pool), SEffectManager wrapper, ParticleList registration. 277 vanilla effects catalog. Includes .ptc 56-property reference, .emat 12-property reference, device integration patterns (OnVarSync toggle, cleanup, overload sparks, generator smoke, sprinkler). Use for: creating custom particles WITHOUT Workbench, playing particles on objects, device lifecycle, SyncVar-driven toggle, EmitorParam tuning, Wiggle API. Consult BEFORE writing ANY particle code. Use alongside enforce-script-reference and dayz-model-pipeline.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Skill stats

Skills1CategoryContent & writingStars0

About this skill

DayZ particle effects system for Enforce Script modding. Covers the FULL pipeline: .ptc particle files (PLAIN TEXT, creatable programmatically), .emat material files (PLAIN TEXT, Particle/ParticleSprite shaders), .edds textures (standard DDS renamed), GUID reference system, vanilla material library (11 materials with GUIDs). Script API: legacy Particle, ParticleSource (native), ParticleManager (10k pool), SEffectManager wrapper, ParticleList registration. 277 vanilla effects catalog. Includes .ptc 56-property reference, .emat 12-property reference, device integration patterns (OnVarSync toggle, cleanup, overload sparks, generator smoke, sprinkler). Use for: creating custom particles WITHOUT Workbench, playing particles on objects, device lifecycle, SyncVar-driven toggle, EmitorParam tuning, Wiggle API. Consult BEFORE writing ANY particle code. Use alongside enforce-script-reference and dayz-model-pipeline.

Quick start

  1. Copy the install prompt. Use the green button above this README.
  2. Send it to your agent. Paste it into your coding agent’s chat and send.
  3. Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
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About this listing

Category
Content & writing
Reported license
Not specified
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.
Dayz Particles | Agent Skills Atlas