AGENT SKILLS ATLASDayz Particles
DayZ particle effects system for Enforce Script modding. Covers the FULL pipeline: .ptc particle files (PLAIN TEXT, creatable programmatically), .emat material files (PLAIN TEXT, Particle/ParticleSprite shaders), .edds textures (standard DDS renamed), GUID reference system, vanilla material library (11 materials with GUIDs). Script API: legacy Particle, ParticleSource (native), ParticleManager (10k pool), SEffectManager wrapper, ParticleList registration. 277 vanilla effects catalog. Includes .ptc 56-property reference, .emat 12-property reference, device integration patterns (OnVarSync toggle, cleanup, overload sparks, generator smoke, sprinkler). Use for: creating custom particles WITHOUT Workbench, playing particles on objects, device lifecycle, SyncVar-driven toggle, EmitorParam tuning, Wiggle API. Consult BEFORE writing ANY particle code. Use alongside enforce-script-reference and dayz-model-pipeline.
Skill stats
Skills1CategoryContent & writingStars0
About this skill
DayZ particle effects system for Enforce Script modding. Covers the FULL pipeline: .ptc particle files (PLAIN TEXT, creatable programmatically), .emat material files (PLAIN TEXT, Particle/ParticleSprite shaders), .edds textures (standard DDS renamed), GUID reference system, vanilla material library (11 materials with GUIDs). Script API: legacy Particle, ParticleSource (native), ParticleManager (10k pool), SEffectManager wrapper, ParticleList registration. 277 vanilla effects catalog. Includes .ptc 56-property reference, .emat 12-property reference, device integration patterns (OnVarSync toggle, cleanup, overload sparks, generator smoke, sprinkler). Use for: creating custom particles WITHOUT Workbench, playing particles on objects, device lifecycle, SyncVar-driven toggle, EmitorParam tuning, Wiggle API. Consult BEFORE writing ANY particle code. Use alongside enforce-script-reference and dayz-model-pipeline.
Quick start
- Copy the install prompt. Use the green button above this README.
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Installation guide →
Review, license & listing details
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Original listing metadata
Original name
dayz-particlesOriginal description
DayZ particle effects system for Enforce Script modding. Covers the FULL pipeline: .ptc particle files (PLAIN TEXT, creatable programmatically), .emat material files (PLAIN TEXT, Particle/ParticleSprite shaders), .edds textures (standard DDS renamed), GUID reference system, vanilla material library (11 materials with GUIDs). Script API: legacy Particle, ParticleSource (native), ParticleManager (10k pool), SEffectManager wrapper, ParticleList registration. 277 vanilla effects catalog. Includes .ptc 56-property reference, .emat 12-property reference, device integration patterns (OnVarSync toggle, cleanup, overload sparks, generator smoke, sprinkler). Use for: creating custom particles WITHOUT Workbench, playing particles on objects, device lifecycle, SyncVar-driven toggle, EmitorParam tuning, Wiggle API. Consult BEFORE writing ANY particle code. Use alongside enforce-script-reference and dayz-model-pipeline.
About this listing
- Category
- Content & writing
- Reported license
- Not specified
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.