Use when inspecting or reporting the state of the running Decentraland Godot Explorer client — on desktop or on a mobile device (iOS/Android) — over the unified scene-inspector debug-hub (cargo run -- debug-hub; device port 9231, consumer port 9230) that the client dials out to. Covers the SCENEINSPECTORCMD JSON protocol, the five trees (scene/entity, uiscene/uientity, avatars/avatar, appui, ping/scenes), the focus keyboard-focus tracker, the log/network streams, the shared filters dict, the websocat helper scripts (scripts/unified.sh, unified-tail.sh), and the wiring across godot/src/tool/debugserver/, sceneinspectorbridge.gd and the Rust SceneManager::debug / AvatarScene::debug hooks. Also covers the eval command for running arbitrary GDScript against the live client (non-production only). Trigger when the user asks what state the running app/client is in (what scenes/realm are loaded, where the avatar is, what the UI is showing — desktop or on-device/mobile/iOS/Android), asks to connect to or host the debug-hub, or mentions the scene-inspector channel, debug-hub, port 9230/9231, DebugWs, debugcollector, websocat against the client, or running/evaluating GDScript against the running client.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryEngineeringStars0
About this skill
Use when inspecting or reporting the state of the running Decentraland Godot Explorer client — on desktop or on a mobile device (iOS/Android) — over the unified scene-inspector debug-hub (cargo run -- debug-hub; device port 9231, consumer port 9230) that the client dials out to. Covers the SCENEINSPECTORCMD JSON protocol, the five trees (scene/entity, uiscene/uientity, avatars/avatar, appui, ping/scenes), the focus keyboard-focus tracker, the log/network streams, the shared filters dict, the websocat helper scripts (scripts/unified.sh, unified-tail.sh), and the wiring across godot/src/tool/debugserver/, sceneinspectorbridge.gd and the Rust SceneManager::debug / AvatarScene::debug hooks. Also covers the eval command for running arbitrary GDScript against the live client (non-production only). Trigger when the user asks what state the running app/client is in (what scenes/realm are loaded, where the avatar is, what the UI is showing — desktop or on-device/mobile/iOS/Android), asks to connect to or host the debug-hub, or mentions the scene-inspector channel, debug-hub, port 9230/9231, DebugWs, debugcollector, websocat against the client, or running/evaluating GDScript against the running client.
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Use when inspecting or reporting the state of the running Decentraland Godot Explorer client — on desktop or on a mobile device (iOS/Android) — over the unified scene-inspector debug-hub (`cargo run -- debug-hub`; device port 9231, consumer port 9230) that the client dials out to. Covers the SCENE_INSPECTOR_CMD JSON protocol, the five trees (`scene`/`entity`, `ui_scene`/`ui_entity`, `avatars`/`avatar`, `app_ui`, `ping`/`scenes`), the `focus` keyboard-focus tracker, the `log`/`network` streams, the shared `filters` dict, the `websocat` helper scripts (`scripts/unified.sh`, `unified-tail.sh`), and the wiring across `godot/src/tool/debug_server/`, `scene_inspector_bridge.gd` and the Rust `SceneManager::debug_*` / `AvatarScene::debug_*` hooks. Also covers the `eval` command for running arbitrary GDScript against the live client (non-production only). Trigger when the user asks what state the running app/client is in (what scenes/realm are loaded, where the avatar is, what the UI is showing — desktop or on-device/mobile/iOS/Android), asks to connect to or host the debug-hub, or mentions the scene-inspector channel, debug-hub, port 9230/9231, `DebugWs`, `debug_collector`, websocat against the client, or running/evaluating GDScript against the running client.
About this listing
Category
Engineering
Reported license
Apache-2.0
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.