About this skill
Use when writing or modifying code for s&box, sbox, the Facepunch sandbox engine, or any Source 2 game project in C. Triggers on mentions of s&box, sbox, sandbox game, Facepunch engine, Source 2 game, .sbproj, .razor with PanelComponent, @inherits PanelComponent, Sandbox.Component, GameObject + Components.Get , Scene.Trace, CharacterController + .Move(), SkinnedModelRenderer, NavMeshAgent, [Sync], [Rpc.Broadcast], [Property], INetworkListener, ISceneEvent, PlayerController in C. Also triggers on any file with using Sandbox; or using Sandbox.UI; that isn't Unity/Godot/Unreal. Writes idiomatic s&box C components, Razor UI, and networking code; prevents Unity-pattern leakage.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: ea90f166d328623be40fe5a46bb0548e6ce660d788f0ba9aa9f8f83664bd4c85
About this listing
- Category
- General
- Reported license
- Not specified
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.