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Webgl Mastery

Agent skill
1 skill

Use whenever the user is working with raw WebGL or GLSL — writing, debugging, optimizing, or asking about WebGL2 (or WebGL1) without a higher-level framework. Trigger on WebGLRenderingContext, WebGL2RenderingContext, getContext('webgl'|'webgl2'), vertex/fragment shaders, glFragColor, glPosition, vec2/vec3/vec4, uniform, attribute, varying, in/out in shader code, gl.createBuffer, gl.vertexAttribPointer, VBOs/VAOs/UBOs, FBOs/framebuffers, texImage2D, drawArrays/drawElements, instancing, GLSL noise/SDF/smoothstep patterns, "black canvas" debugging, getShaderInfoLog, shader compile errors, or any mention of WebGL pipeline mechanics. Load this even when the user doesn't say "WebGL" explicitly — if the code or question is about shaders, GPU rasterization, or the browser graphics pipeline beneath a framework, this is the right skill. For app-level 3D (Three.js scene graph, loaders, post-processing), defer to threejs-mastery instead.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Skill stats

Skills1CategoryEngineeringStars0

About this skill

Use whenever the user is working with raw WebGL or GLSL — writing, debugging, optimizing, or asking about WebGL2 (or WebGL1) without a higher-level framework. Trigger on WebGLRenderingContext, WebGL2RenderingContext, getContext('webgl'|'webgl2'), vertex/fragment shaders, glFragColor, glPosition, vec2/vec3/vec4, uniform, attribute, varying, in/out in shader code, gl.createBuffer, gl.vertexAttribPointer, VBOs/VAOs/UBOs, FBOs/framebuffers, texImage2D, drawArrays/drawElements, instancing, GLSL noise/SDF/smoothstep patterns, "black canvas" debugging, getShaderInfoLog, shader compile errors, or any mention of WebGL pipeline mechanics. Load this even when the user doesn't say "WebGL" explicitly — if the code or question is about shaders, GPU rasterization, or the browser graphics pipeline beneath a framework, this is the right skill. For app-level 3D (Three.js scene graph, loaders, post-processing), defer to threejs-mastery instead.

Quick start

  1. Copy the install prompt. Use the green button above this README.
  2. Send it to your agent. Paste it into your coding agent’s chat and send.
  3. Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
Review the source before using this skill

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Automated security scan: Partial

Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.

0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1

Content SHA-256: d4a11af22f978e1e804583c539635ff50a11e659d6ca4a0fee4b13a29e75ae32

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About this listing

Category
Engineering
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.