Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", "design the systems", or when handed a one-pager from game-concept-creator. Produces a design doc plus per-system specs that game-balancer numbers, game-monetization-strategist prices, iap-manager stocks, and godot-engineer (or another engine team) builds. Stops at the design — does not tune numbers, set prices, or write engine code. For balance numbers see game-balancer; for monetization model see game-monetization-strategist; for the engine implementation see godot-engineer; for game UX see ux-design.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryContent & writingStars0
About this skill
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", "design the systems", or when handed a one-pager from game-concept-creator. Produces a design doc plus per-system specs that game-balancer numbers, game-monetization-strategist prices, iap-manager stocks, and godot-engineer (or another engine team) builds. Stops at the design — does not tune numbers, set prices, or write engine code. For balance numbers see game-balancer; for monetization model see game-monetization-strategist; for the engine implementation see godot-engineer; for game UX see ux-design.
Quick start
Copy the install prompt. Use the green button above this README.
Send it to your agent. Paste it into your coding agent’s chat and send.
Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Use when designing the systems of a game from a locked concept — core loops, meta loops, player verbs, progression, content systems, level structure, and narrative integration. Triggers on "game design doc", "GDD", "system spec", "core loop design", "progression design", "level design", "MDA", "design the systems", or when handed a one-pager from game-concept-creator. Produces a design doc plus per-system specs that game-balancer numbers, game-monetization-strategist prices, iap-manager stocks, and godot-engineer (or another engine team) builds. Stops at the design — does not tune numbers, set prices, or write engine code. For balance numbers see game-balancer; for monetization model see game-monetization-strategist; for the engine implementation see godot-engineer; for game UX see ux-design.
About this listing
Category
Content & writing
Reported license
Not specified
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.