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3D Material

Agent skill
1 skill

End-to-end PBR material authoring in Blender. Principled BSDF setup with physically valid parameters, texture map import with correct color spaces, normal-map chain, baking (high-to-low, Selected-to-Active, cage), node-based layering with Mix Shader chains, procedural masks (edge wear via Pointiness, snow via Normal Z, Fresnel rims), and ORM packing for game export. Use when the user mentions PBR, Principled BSDF, shader, material, texture map, albedo, base color, roughness, metallic, normal map, AO, color space (sRGB vs Non-Color), baking, Selected to Active, cage object, Mix Shader, Add Shader, edge wear, dirt, weathering, ORM packing, material export for Unity / Unreal / glTF, washed-out colors, metallic looking wrong on wood/plastic/stone, normal map appears yellow-green or inverted, dark crevices that ignore lighting, or any material that "looks off" under any lighting.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Skill stats

Skills1CategoryEngineeringStars0

About this skill

End-to-end PBR material authoring in Blender. Principled BSDF setup with physically valid parameters, texture map import with correct color spaces, normal-map chain, baking (high-to-low, Selected-to-Active, cage), node-based layering with Mix Shader chains, procedural masks (edge wear via Pointiness, snow via Normal Z, Fresnel rims), and ORM packing for game export. Use when the user mentions PBR, Principled BSDF, shader, material, texture map, albedo, base color, roughness, metallic, normal map, AO, color space (sRGB vs Non-Color), baking, Selected to Active, cage object, Mix Shader, Add Shader, edge wear, dirt, weathering, ORM packing, material export for Unity / Unreal / glTF, washed-out colors, metallic looking wrong on wood/plastic/stone, normal map appears yellow-green or inverted, dark crevices that ignore lighting, or any material that "looks off" under any lighting.

Quick start

  1. Copy the install prompt. Use the green button above this README.
  2. Send it to your agent. Paste it into your coding agent’s chat and send.
  3. Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
Review the source before using this skill

This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.

Automated security scan: Partial

Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.

0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1

Content SHA-256: b88a150a709642a59e18d79ebb18f94e06dbecfdfd8d04c5ad1a4508338315b7

About scan coverage and limitations

About this listing

Category
Engineering
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.
3D Material | Agent Skills Atlas