About this skill
Extract per-frame pose keypoints (head, hands, feet + orientations) from a fighter's sprite animations in the A Los Traques repo. Use this skill whenever the user wants to generate, regenerate, or refresh pose data for a fighter — including phrases like "generate poses for X", "run pose estimation", "extract keypoints", "rebuild poses.json", "add hat anchor points", or any request to enrich an existing fighter's animations with body-part positions. Also trigger when the user adds a new fighter sprite set and wants attachment anchors for runtime effects. The pipeline runs MediaPipe on every animation frame and writes a consolidated poses.json alongside the sprite strips.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 1df475275c1f6b9cfe5eebe60d19a0e25c55a27b4ee6060b271496e11c55fbc9
About this listing
- Category
- General
- Reported license
- Not specified
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.