About this skill
Design tabletop and mobile game mechanics with structural rigor. Reference when creating core loops, balancing risk and reward, designing economic systems, building network/map mechanics, writing event cards, or adapting complex games for mobile. Use whenever the user is designing game rules, mechanics, player interaction systems, or needs to evaluate whether a mechanic will feel good in play. Covers engine building, bubble/crash event design, ethical/corrupt dual-track tension, anti-patterns, and mobile constraints. Immediately applicable to any hybrid Euro/strategy game — especially Splendor/Catan-style games with economic or map-building elements.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: c9c1f2b95c28d42ad8dad5302e850d919ec63cb620093852b1d3df6dcbfaf8fa
About this listing
- Category
- General
- Reported license
- MIT
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.