Create interactive 3D simulations for TSCG instances (Poclets, Systemic Frameworks, Symbolic System Grammars, etc.) using BabylonJS with modular architecture. This skill generates browser-based 3D simulations following standardized UI layout with ESLint-validated code. Works in 4 sequential steps: Inputs & Layout → Visualization Conceptualization → Prototype Creation & Iteration → Manual Testing & Finalization. Use when user wants to create a 3D simulation, mentions "visualization", "BabylonJS", "interactive simulation", or asks to visualize a TSCG instance. Prerequisites: Instance must be modeled using tscg-instance-pipeline skill first (M0.jsonld and M0README.md required). Do NOT use for Case Studies or systems not yet modeled in TSCG.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryProduct & designStars0
About this skill
Create interactive 3D simulations for TSCG instances (Poclets, Systemic Frameworks, Symbolic System Grammars, etc.) using BabylonJS with modular architecture. This skill generates browser-based 3D simulations following standardized UI layout with ESLint-validated code. Works in 4 sequential steps: Inputs & Layout → Visualization Conceptualization → Prototype Creation & Iteration → Manual Testing & Finalization. Use when user wants to create a 3D simulation, mentions "visualization", "BabylonJS", "interactive simulation", or asks to visualize a TSCG instance. Prerequisites: Instance must be modeled using tscg-instance-pipeline skill first (M0.jsonld and M0README.md required). Do NOT use for Case Studies or systems not yet modeled in TSCG.
Quick start
Copy the install prompt. Use the green button above this README.
Send it to your agent. Paste it into your coding agent’s chat and send.
Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Create interactive 3D simulations for TSCG instances (Poclets, Systemic Frameworks, Symbolic System Grammars, etc.) using BabylonJS with modular architecture. This skill generates browser-based 3D simulations following standardized UI layout with ESLint-validated code. Works in 4 sequential steps: Inputs & Layout → Visualization Conceptualization → Prototype Creation & Iteration → Manual Testing & Finalization. Use when user wants to create a 3D simulation, mentions "visualization", "BabylonJS", "interactive simulation", or asks to visualize a TSCG instance. Prerequisites: Instance must be modeled using tscg-instance-pipeline skill first (M0_*.jsonld and M0_*_README.md required). Do NOT use for Case Studies or systems not yet modeled in TSCG.
About this listing
Category
Product & design
Reported license
BSD-3-Clause-Clear
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.