About this skill
Design physical spaces that narrate history, culture, and conflict through traces, ruins, wear patterns, and architecture. Use when the world needs to show its past through its present, when settings feel like backdrops rather than storytellers, or when the user asks how to convey world-history without exposition. Borrows from game design's environmental narrative techniques.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 82ee711f43129f4982fa5b9dd7889c7a99d162fb5852fdfadbca6bbd78ee211a
About this listing
- Category
- Content & writing
- Reported license
- MIT
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.