Analyze a product, idea, or resource set (code, docs, URLs) against a stated goal and produce a restraint-first report on where gamification genuinely fits, and more prominently where it deliberately does NOT. Most features should not be gamified; the value is discrimination, not idea volume. SDT-anchored; avoids default Points/Badges/Leaderboards; refuses manipulation (non-droppable ethics veto). Produces an editable Markdown artifact plus a self-contained HTML report. Requires TWO inputs: the resources AND a goal/metric (it infers and confirms the goal if missing). Use when the user asks to "gamify my product", "where should I add gamification", "should I gamify X", or points the skill at a codebase/docs/URL plus a goal. Does NOT trigger for: UX review of an existing AI feature (ai-ux-review); designing an actual game (team-composer @gamedesigner); implementing the mechanics (suggests, then hands off); dark-pattern or engagement-maximization hacks (refused).
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryGrowth & marketingStars0
About this skill
Analyze a product, idea, or resource set (code, docs, URLs) against a stated goal and produce a restraint-first report on where gamification genuinely fits, and more prominently where it deliberately does NOT. Most features should not be gamified; the value is discrimination, not idea volume. SDT-anchored; avoids default Points/Badges/Leaderboards; refuses manipulation (non-droppable ethics veto). Produces an editable Markdown artifact plus a self-contained HTML report. Requires TWO inputs: the resources AND a goal/metric (it infers and confirms the goal if missing). Use when the user asks to "gamify my product", "where should I add gamification", "should I gamify X", or points the skill at a codebase/docs/URL plus a goal. Does NOT trigger for: UX review of an existing AI feature (ai-ux-review); designing an actual game (team-composer @gamedesigner); implementing the mechanics (suggests, then hands off); dark-pattern or engagement-maximization hacks (refused).
Quick start
Copy the install prompt. Use the green button above this README.
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Analyze a product, idea, or resource set (code, docs, URLs) against a stated goal and produce a restraint-first report on where gamification genuinely fits, and more prominently where it deliberately does NOT. Most features should not be gamified; the value is discrimination, not idea volume. SDT-anchored; avoids default Points/Badges/Leaderboards; refuses manipulation (non-droppable ethics veto). Produces an editable Markdown artifact plus a self-contained HTML report. Requires TWO inputs: the resources AND a goal/metric (it infers and confirms the goal if missing). Use when the user asks to "gamify my product", "where should I add gamification", "should I gamify X", or points the skill at a codebase/docs/URL plus a goal. Does NOT trigger for: UX review of an existing AI feature (`ai-ux-review`); designing an actual game (`team-composer` @game_designer); implementing the mechanics (suggests, then hands off); dark-pattern or engagement-maximization hacks (refused).
About this listing
Category
Growth & marketing
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.