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Agfx Raytracing

Agent skill
1 skill

ALWAYS use when building or tracing against acceleration structures in AGFX — creating agfxAccelerationStructure (BLAS/TLAS) objects, filling agfxAccelerationStructureGeometry / agfxAccelerationStructureInstance, building/updating/compacting them in a compute pass, or writing inline-raytracing (RayQuery) HLSL compute shaders that trace an AGFXRaytracingAccelerationStructure. Trigger for agfxAccelerationStructureCreate/Destroy/GetSizes/GetHandle/AddInstances/ResetInstances, agfxComputePassBuildAccelerationStructure/UpdateAccelerationStructure/CopyAccelerationStructure/CompactAccelerationStructure, agfxCommandBufferAccelerationStructureBarrier, AGFXACCELERATIONSTRUCTURETYPEBOTTOMLEVEL/TOPLEVEL, AGFXRESOURCESTATERAYTRACINGACCELERATIONSTRUCTURE, supportsRayTracing, RayQuery/TraceRayInline/CommittedStatus, "ray tracing", "reflections", "BLAS", "TLAS", "acceleration structure", agfx::AccelerationStructure, agfx::ez CreateBottomLevel/CreateTopLevel. Do NOT trigger for general compute dispatch or barriers unrelated to acceleration structures — use agfx-synchronization. Do NOT trigger for the bindless shader-authoring mechanics themselves (ResourceHandle, push constants) — use agfx-writing-bindless-shaders.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Skill stats

Skills1CategoryGeneralStars0

About this skill

ALWAYS use when building or tracing against acceleration structures in AGFX — creating agfxAccelerationStructure (BLAS/TLAS) objects, filling agfxAccelerationStructureGeometry / agfxAccelerationStructureInstance, building/updating/compacting them in a compute pass, or writing inline-raytracing (RayQuery) HLSL compute shaders that trace an AGFXRaytracingAccelerationStructure. Trigger for agfxAccelerationStructureCreate/Destroy/GetSizes/GetHandle/AddInstances/ResetInstances, agfxComputePassBuildAccelerationStructure/UpdateAccelerationStructure/CopyAccelerationStructure/CompactAccelerationStructure, agfxCommandBufferAccelerationStructureBarrier, AGFXACCELERATIONSTRUCTURETYPEBOTTOMLEVEL/TOPLEVEL, AGFXRESOURCESTATERAYTRACINGACCELERATIONSTRUCTURE, supportsRayTracing, RayQuery/TraceRayInline/CommittedStatus, "ray tracing", "reflections", "BLAS", "TLAS", "acceleration structure", agfx::AccelerationStructure, agfx::ez CreateBottomLevel/CreateTopLevel. Do NOT trigger for general compute dispatch or barriers unrelated to acceleration structures — use agfx-synchronization. Do NOT trigger for the bindless shader-authoring mechanics themselves (ResourceHandle, push constants) — use agfx-writing-bindless-shaders.

Quick start

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Content SHA-256: ed027c9421bd9c704647c1b2256671d65c11e5f2adf1ad876c9658c01d62a524

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About this listing

Category
General
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.
Agfx Raytracing | Agent Skills Atlas