About this skill
Use when designing a system whose past behaviour must be recoverable as a fact — RL training substrates, multi-agent simulations, deterministic game engines, replay-debuggable services, multiplayer lockstep, or any pipeline where "I cannot reproduce that bug" is unacceptable. Use when teams disagree about what "snapshot", "seed", or "replay" mean across modules. Use when cross-machine or cross-process determinism is required, or a regulator will ask "what was the input at tick T?". Architecture-level — how to design a deterministic system. For verifying an existing simulation against known patterns, use /check-determinism from yzmir-simulation-foundations instead.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 0739450b1e2035575c45d93b61553d4bdb6512fdb6d8f3104de68d32b3401e0d
About this listing
- Category
- Engineering
- Reported license
- CC-BY-SA-4.0
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.