Use when creating, fixing, or optimizing a 3D model for a website: procedurally authoring a model in Blender via Python/headless (bpy), exporting glTF/GLB (Draco, Meshopt, KTX2), and loading it in Three.js or React-Three-Fiber. Triggers when a model looks like a toy / Minecraft / Roblox, materials don't read as real, exported geometry shades flat or comes out wrong, deployable or rigged parts clip / detach / sweep through the body when animated, a GLB is too large, shadeautosmooth no-ops headless, join() drops modifiers or bevels, wheels spin on the wrong axis, or you need to inspect and verify a 3D model in the browser. Covers Blender bpy gotchas, hard-surface realism, the GLB web pipeline, articulated rigging, and programmatic clip detection.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryEngineeringStars0
About this skill
Use when creating, fixing, or optimizing a 3D model for a website: procedurally authoring a model in Blender via Python/headless (bpy), exporting glTF/GLB (Draco, Meshopt, KTX2), and loading it in Three.js or React-Three-Fiber. Triggers when a model looks like a toy / Minecraft / Roblox, materials don't read as real, exported geometry shades flat or comes out wrong, deployable or rigged parts clip / detach / sweep through the body when animated, a GLB is too large, shadeautosmooth no-ops headless, join() drops modifiers or bevels, wheels spin on the wrong axis, or you need to inspect and verify a 3D model in the browser. Covers Blender bpy gotchas, hard-surface realism, the GLB web pipeline, articulated rigging, and programmatic clip detection.
Quick start
Copy the install prompt. Use the green button above this README.
Send it to your agent. Paste it into your coding agent’s chat and send.
Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Use when creating, fixing, or optimizing a 3D model for a website: procedurally authoring a model in Blender via Python/headless (bpy), exporting glTF/GLB (Draco, Meshopt, KTX2), and loading it in Three.js or React-Three-Fiber. Triggers when a model looks like a toy / Minecraft / Roblox, materials don't read as real, exported geometry shades flat or comes out wrong, deployable or rigged parts clip / detach / sweep through the body when animated, a GLB is too large, shade_auto_smooth no-ops headless, join() drops modifiers or bevels, wheels spin on the wrong axis, or you need to inspect and verify a 3D model in the browser. Covers Blender bpy gotchas, hard-surface realism, the GLB web pipeline, articulated rigging, and programmatic clip detection.
About this listing
Category
Engineering
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.