About this skill
Design a conflict — war, insurgency, revolution, cold or economic conflict, feud — as a system: why it starts, how it escalates, what equilibrium holds it, how it ends, and how it corrupts its participants. Reference when building the central conflict of a world or story, a war between factions, a rebellion, or a rivalry. Covers the five conflict axes (each a stated/felt dual), conflict as a metastable game tipped by emotional variance, and the strategist who manages the variance gradient.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 9dbb738b31f71eccf575c779e43859ef490f0f425090d992ff97a156064ccbf7
About this listing
- Category
- General
- Reported license
- MIT
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.