About this skill
Design or audit a game soft-launch learning and exposure program across regions, cohorts, acquisition sources, FTUE, core/meta loops, retention, economy, IAP/IAA, live events, store creative, crashes/performance, support/community, global-transfer risk, and automated scale/hold/pause/withdraw gates. Use when a production-shaped game is entering bounded real-player exposure; use Game Design for the game itself and Distribution Readiness for store submission/certification.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
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About scan coverage and limitationsAbout this listing
- Category
- General
- Reported license
- MIT
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.