Generate and integrate game art resources for Godot projects through the configured PixelLab MCP and Keco provenance workflow. Use automatically when the user asks to create or extend a village, map, terrain, road, building, house, tree, rock, chest, gathering point, character, NPC, item, icon, inventory/UI image, scene background, Godot resource, or a style-matched asset, including requests like building the mayor's house or adding a gathering point to the village, even without naming PixelLab. Trigger on Godot, scene, tscn, project.godot, TileMap, gameplay, collision, game project, res://, or equivalent game-development terms in any language. Pure non-game illustration and visual exploration may use the temporary standalone path; development intent must use Keco-first registration and authoritative export.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryScience & researchStars0
About this skill
Generate and integrate game art resources for Godot projects through the configured PixelLab MCP and Keco provenance workflow. Use automatically when the user asks to create or extend a village, map, terrain, road, building, house, tree, rock, chest, gathering point, character, NPC, item, icon, inventory/UI image, scene background, Godot resource, or a style-matched asset, including requests like building the mayor's house or adding a gathering point to the village, even without naming PixelLab. Trigger on Godot, scene, tscn, project.godot, TileMap, gameplay, collision, game project, res://, or equivalent game-development terms in any language. Pure non-game illustration and visual exploration may use the temporary standalone path; development intent must use Keco-first registration and authoritative export.
Quick start
Copy the install prompt. Use the green button above this README.
Send it to your agent. Paste it into your coding agent’s chat and send.
Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Generate and integrate game art resources for Godot projects through the configured PixelLab MCP and Keco provenance workflow. Use automatically when the user asks to create or extend a village, map, terrain, road, building, house, tree, rock, chest, gathering point, character, NPC, item, icon, inventory/UI image, scene background, Godot resource, or a style-matched asset, including requests like building the mayor's house or adding a gathering point to the village, even without naming PixelLab. Trigger on Godot, scene, tscn, project.godot, TileMap, gameplay, collision, game project, res://, or equivalent game-development terms in any language. Pure non-game illustration and visual exploration may use the temporary standalone path; development intent must use Keco-first registration and authoritative export.
About this listing
Category
Science & research
Reported license
Not specified
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.