About this skill
Discover and document what every player input does in a retro game you don't know, using the romdev MCP. Reach gameplay from a save state (recording one with a human's help if none exists), then exercise each input, find the code it triggers, and annotate the disassembly. Trigger on /rom-debug:drive-input, or when the user asks to map controls to code, document what buttons do, reverse-engineer player input handling, or "drive the game and see what each action calls" for a ROM project. Spans multiple sessions — progress lives in checklists and source annotations.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 7a37fb1c34cfa187af9b83bc7f11366e23823506ea4bab5586f936174ebaea66
About this listing
- Category
- General
- Reported license
- Not specified
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.