About this skill
Use when the user asks how to load generated assets into their game engine's runtime code — Phaser 3 atlas, Unity sprite import workflow, Cocos Creator plist, Godot SpriteFrames. Triggers on phrases like "Phaser 로딩 코드", "Unity 에 어떻게 넣어", "Cocos atlas 사용법", "Godot import", "게임 코드에 연결", "load atlas", "import sprite", "use in engine".
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 49109db3a106ebe7852bfb4a15078eab355f47ad33d13d6b268189f848d32ad9
About this listing
- Category
- General
- Reported license
- Not specified
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.