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Godot Scene Plan

Agent skill
1 skill

Plan the Godot scene and node structure for a 2D game feature before any GDScript is written: the scene tree, node types and responsibilities, autoloads (singletons), signal wiring, the input map, and the resources and sub-scenes to create. Produces GODOTSCENEPLAN.md, a design-time plan an MCP-driven editor or a human then builds against. Capability-routed and MCP-agnostic (names no specific server). Consults the Godot reference topics (architecture, interaction-and-feel) for save-state, touch, and feedback-layer depth. Use when a Godot 2D feature or screen needs its scene architecture decided before implementation. Do not use to frame whether the game idea is right (use problem-framing in its game-design mode), to slice an already-planned build (use implementation-plan), to analyze blast radius of an existing Godot project (use impact-analysis), to verify a running scene (use godot-runtime-verify), or with no active task folder (run task-init first).

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Skill stats

Skills1CategoryContent & writingStars0

About this skill

Plan the Godot scene and node structure for a 2D game feature before any GDScript is written: the scene tree, node types and responsibilities, autoloads (singletons), signal wiring, the input map, and the resources and sub-scenes to create. Produces GODOTSCENEPLAN.md, a design-time plan an MCP-driven editor or a human then builds against. Capability-routed and MCP-agnostic (names no specific server). Consults the Godot reference topics (architecture, interaction-and-feel) for save-state, touch, and feedback-layer depth. Use when a Godot 2D feature or screen needs its scene architecture decided before implementation. Do not use to frame whether the game idea is right (use problem-framing in its game-design mode), to slice an already-planned build (use implementation-plan), to analyze blast radius of an existing Godot project (use impact-analysis), to verify a running scene (use godot-runtime-verify), or with no active task folder (run task-init first).

Quick start

  1. Copy the install prompt. Use the green button above this README.
  2. Send it to your agent. Paste it into your coding agent’s chat and send.
  3. Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
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This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.

Automated security scan: Partial

Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.

0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1

Content SHA-256: 346d20b7bb8275f5c2ed5e6471141e408a554fbb34f860bb89e7ad310cf5e093

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About this listing

Category
Content & writing
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.
Godot Scene Plan | Agent Skills Atlas