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Stride Shader Asset Workflow

Agent skill
1 skill

Use when adding, renaming, or debugging Stride SDSL shader files (.sdsl) in a Stride project. Enforces the correct shader registration workflow across .sdpkg asset folders, .csproj linked shader items, generated shader key files (.sdsl.cs), and forced Stride asset rebuild targets before runtime shader debugging, so agents do not misdiagnose stale asset database/module errors as shader code errors.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Skill stats

Skills1CategoryDeveloper toolsStars0

About this skill

Use when adding, renaming, or debugging Stride SDSL shader files (.sdsl) in a Stride project. Enforces the correct shader registration workflow across .sdpkg asset folders, .csproj linked shader items, generated shader key files (.sdsl.cs), and forced Stride asset rebuild targets before runtime shader debugging, so agents do not misdiagnose stale asset database/module errors as shader code errors.

Quick start

  1. Copy the install prompt. Use the green button above this README.
  2. Send it to your agent. Paste it into your coding agent’s chat and send.
  3. Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
Review the source before using this skill

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Automated security scan: Partial

Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.

0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1

Content SHA-256: 4865fdb8431dc9c7ce3537eb0a2befa5bc06344c46029090b0301d507816cfa6

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About this listing

Category
Developer tools
Reported license
Not specified
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.
Stride Shader Asset Workflow | Agent Skills Atlas