About this skill
Use when re-skinning a playable Godot game with coherent, Claude-authored art. Branches on concept.artdirection — raster (representational/illustrated, the default for character/creature/scene art: RGBA PNGs via local ComfyUI+SDXL+LayerDiffuse through tools/comfy.mjs) or svg (geometric/UI/flat, authored inline as text). Derives a visual system, rewires primitive draw() to textures, records assetpass, and hands off to the visual-audit skill (which judges the composited running game) ahead of validator's "styled" gate.
Quick start
- Copy the install prompt. Use the green button above this README.
- Send it to your agent. Paste it into your coding agent’s chat and send.
- Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Review, license & listing details
This is an imported listing. We haven’t certified its safety, license, or compatibility. Skills may include executable scripts.
Only SKILL.md was scanned. Supporting files and scripts were not checked. No safety grade has been assigned.
0 potential findings · Scanned 11/4/2026 · Scanner 0.2.1
Content SHA-256: 1787ba3326b2e64243ea3d2f983459577cddb7a0c9fef586a71983e9181f9bfd
About this listing
- Category
- General
- Reported license
- MIT
- Listing language (estimated)
- English
- Review status
- Not individually reviewed
- Agent compatibility
- Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.