Use when building games or interactive software in Phaser 3 with TypeScript — designing scenes, writing gameplay code, handling input, Arcade physics (Matter: decision guidance only, implementation deep-dive not yet covered), animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding a Phaser project with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "tilemap", "Tiled", "Vite + Phaser", Phaser GameObjects (Container, Group, etc.), or any .ts/.js file in a Phaser project. For game design see game-systems-designer; for balance see game-balancer; for monetization see game-monetization-strategist; for marketing see game-marketer; for game-specific intake see game-design-shaper. For broader frontend work outside the Phaser canvas see frontend-ui-engineering. For a Godot/C project see godot-engineer.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryGrowth & marketingStars0
About this skill
Use when building games or interactive software in Phaser 3 with TypeScript — designing scenes, writing gameplay code, handling input, Arcade physics (Matter: decision guidance only, implementation deep-dive not yet covered), animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding a Phaser project with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "tilemap", "Tiled", "Vite + Phaser", Phaser GameObjects (Container, Group, etc.), or any .ts/.js file in a Phaser project. For game design see game-systems-designer; for balance see game-balancer; for monetization see game-monetization-strategist; for marketing see game-marketer; for game-specific intake see game-design-shaper. For broader frontend work outside the Phaser canvas see frontend-ui-engineering. For a Godot/C project see godot-engineer.
Quick start
Copy the install prompt. Use the green button above this README.
Send it to your agent. Paste it into your coding agent’s chat and send.
Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Use when building games or interactive software in Phaser 3 with TypeScript — designing scenes, writing gameplay code, handling input, Arcade physics (Matter: decision guidance only, implementation deep-dive not yet covered), animations, audio, tweens, asset preloading, save systems, performance work, or scaffolding a Phaser project with Vite. Triggers on "Phaser", "Phaser 3", "Phaser.Scene", "Phaser.Game", "Arcade physics", "tilemap", "Tiled", "Vite + Phaser", Phaser GameObjects (Container, Group, etc.), or any `.ts`/`.js` file in a Phaser project. For game design see game-systems-designer; for balance see game-balancer; for monetization see game-monetization-strategist; for marketing see game-marketer; for game-specific intake see game-design-shaper. For broader frontend work outside the Phaser canvas see frontend-ui-engineering. For a Godot/C# project see godot-engineer.
About this listing
Category
Growth & marketing
Reported license
Not specified
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.