Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss probabilities, time-to-X targets, currency velocities, and balance pass plans. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or when handed a system spec from game-systems-designer with placeholders. Produces an economy spreadsheet, a balance pass plan, simulation outputs, and per-system balance tables. Stops at the numbers — does not change system rules (that's game-systems-designer) or pricing (that's game-monetization-strategist / iap-manager). For systems design see game-systems-designer; for monetization model see game-monetization-strategist; for store catalog see iap-manager.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryGeneralStars0
About this skill
Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss probabilities, time-to-X targets, currency velocities, and balance pass plans. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or when handed a system spec from game-systems-designer with placeholders. Produces an economy spreadsheet, a balance pass plan, simulation outputs, and per-system balance tables. Stops at the numbers — does not change system rules (that's game-systems-designer) or pricing (that's game-monetization-strategist / iap-manager). For systems design see game-systems-designer; for monetization model see game-monetization-strategist; for store catalog see iap-manager.
Quick start
Copy the install prompt. Use the green button above this README.
Send it to your agent. Paste it into your coding agent’s chat and send.
Review the setup. Your agent checks the skill’s instructions, requirements, and installation scope.
Use when tuning the numbers in a game — economy curves, progression rates, difficulty pacing, drop tables, win/loss probabilities, time-to-X targets, currency velocities, and balance pass plans. Triggers on "balance pass", "tune the economy", "progression curve", "difficulty curve", "drop rate", "XP curve", "TTK", "time-to-content", "balance the economy", "spreadsheet model", "economy sim", or when handed a system spec from game-systems-designer with `<TBD>` placeholders. Produces an economy spreadsheet, a balance pass plan, simulation outputs, and per-system balance tables. Stops at the numbers — does not change system rules (that's game-systems-designer) or pricing (that's game-monetization-strategist / iap-manager). For systems design see game-systems-designer; for monetization model see game-monetization-strategist; for store catalog see iap-manager.
About this listing
Category
General
Reported license
Not specified
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.