Verify a built Godot 2D scene at runtime: run the scene (press-play or headless), read the captured debugger output, classify any runtime errors against a Godot-specific taxonomy, and decide a PASS/FAIL runtime gate for the slice's acceptance behavior. The run's real output IS the Layer-1 runtime evidence (ADR-0048); a claimed-but-not-shown run is unverified. MCP-agnostic about how the scene is run; it verifies and routes fixes, it does not apply them. Use after a Godot slice is implemented to gate runtime behavior the static checks (lint, typecheck) cannot catch. Do not use to plan a scene (use godot-scene-plan), to write or fix the code (use implement-approved-slice or implement-slice-complement), to triage a failure into a fix size (use incident-triage), or with no implemented scene to run.
Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI
Supported by the Atlas install prompt. Skill-specific requirements vary.
Skill stats
Skills1CategoryGeneralStars0
About this skill
Verify a built Godot 2D scene at runtime: run the scene (press-play or headless), read the captured debugger output, classify any runtime errors against a Godot-specific taxonomy, and decide a PASS/FAIL runtime gate for the slice's acceptance behavior. The run's real output IS the Layer-1 runtime evidence (ADR-0048); a claimed-but-not-shown run is unverified. MCP-agnostic about how the scene is run; it verifies and routes fixes, it does not apply them. Use after a Godot slice is implemented to gate runtime behavior the static checks (lint, typecheck) cannot catch. Do not use to plan a scene (use godot-scene-plan), to write or fix the code (use implement-approved-slice or implement-slice-complement), to triage a failure into a fix size (use incident-triage), or with no implemented scene to run.
Quick start
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Verify a built Godot 2D scene at runtime: run the scene (press-play or headless), read the captured debugger output, classify any runtime errors against a Godot-specific taxonomy, and decide a PASS/FAIL runtime gate for the slice's acceptance behavior. The run's real output IS the Layer-1 runtime evidence (ADR-0048); a claimed-but-not-shown run is unverified. MCP-agnostic about how the scene is run; it verifies and routes fixes, it does not apply them. Use after a Godot slice is implemented to gate runtime behavior the static checks (lint, typecheck) cannot catch. Do not use to plan a scene (use godot-scene-plan), to write or fix the code (use implement-approved-slice or implement-slice-complement), to triage a failure into a fix size (use incident-triage), or with no implemented scene to run.
About this listing
Category
General
Reported license
MIT
Listing language (estimated)
English
Review status
Not individually reviewed
Agent compatibility
Atlas installation supports Claude Code, Codex, and Cursor. Skill-specific dependencies and features are checked during setup.