← All skill packs

Writing & Content Workflows

Skill pack
2 skills0 selected
noxdevelopmentSkills in this pack

The computed interactive-fiction / gamebook engine core for Godot 4 (spec phases P0 + P1) — a pure, seedable, headless-tested engine that plays a data-driven narrative graph (passages/choices/conditions/effects) over a GENERIC rule engine where a ruleset is DATA, not code. Use when a template needs deterministic text-RPG / gamebook resolution with NO LLM and NO networking: attribute/dice checks, item gates, variable & flag effects, branching to endings — with (P1) reusable MODULES, one-off AND campaign adventures, save/load with separated short-term (session) + long-term (campaign/world/character) stores, and DUAL-TIER characters (a lightweight persistent sheet OR a consume-only binding to a full companionaicore entity); and (P2) THREE full genericised ruleset builtins as data (ff-2d6, srd-d20, pbta), a ruleset VALIDATOR/IMPORTER (the engine half the future Ruleset Builder UI writes to), and ruleset-PORTABILITY — a canonical check abstraction (a semantic + a canonical attribute + a canonical difficulty + canonical outcome bands) that lets ONE scenario run under EVERY system. Extends ff-gamebook SessionState + the VN runtime-variables/inventory model + the companion- interchange projection. Full design: Noxdev-Studio/docs/GAMEBOOKENGINESPEC2026-07.md (§2, §2.5, P0+P1+P2).

English

Enforce a strict per-scene storyboard schema for…

English

Includes Strict Storyboard Schema and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills2CategorycontentStars0

What’s included

If Engine

The computed interactive-fiction / gamebook engine core for Godot 4 (spec phases P0 + P1) — a pure, seedable, headless-tested engine that plays a data-driven narrative graph (passages/choices/conditions/effects) over a GENERIC rule engine where a ruleset is DATA, not code. Use when a template needs deterministic text-RPG / gamebook resolution with NO LLM and NO networking: attribute/dice checks, item gates, variable & flag effects, branching to endings — with (P1) reusable MODULES, one-off AND campaign adventures, save/load with separated short-term (session) + long-term (campaign/world/character) stores, and DUAL-TIER characters (a lightweight persistent sheet OR a consume-only binding to a full companionaicore entity); and (P2) THREE full genericised ruleset builtins as data (ff-2d6, srd-d20, pbta), a ruleset VALIDATOR/IMPORTER (the engine half the future Ruleset Builder UI writes to), and ruleset-PORTABILITY — a canonical check abstraction (a semantic + a canonical attribute + a canonical difficulty + canonical outcome bands) that lets ONE scenario run under EVERY system. Extends ff-gamebook SessionState + the VN runtime-variables/inventory model + the companion- interchange projection. Full design: Noxdev-Studio/docs/GAMEBOOKENGINESPEC2026-07.md (§2, §2.5, P0+P1+P2).

Strict Storyboard Schema

Enforce a strict per-scene storyboard schema for production

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the If Engine skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.
Writing & Content Workflows | Agent Skills Atlas