← All skill packs

AI Agent & Automation Workflows

Skill pack
4 skills0 selected
cypherpoetSkills in this pack

Manually-triggered regenerator for this repo's docs/CATALOG.md. Rebuilds the plugin table straight from the plugin manifests — name, description, and component counts (skills/commands/agents/hooks/MCP servers) — so a missing, stale, or mis-counted row is fixed deterministically. The write-capable counterpart to marketplace-sync-check, which only reports the same local-catalog drift. Touches only the local catalog table (the surrounding prose is preserved); never the published marketplace, never commits, never opens a PR.

English

Read-only check of whether the current branch's changes require a marketplace-publish — a plugin added or removed, or a plugin's name/description/homepage edited (a version-only bump does not count). Run it when opening a PR to decide whether to apply the marketplace-publish label, so a needed catalog publish isn't forgotten after merge. Prints the affected plugins; exits non-zero when a publish is needed.

English

Use when the user says "harvest learnings", "anything worth remembering?", "what should I save?", "before I go...", or any variation of asking whether there are takeaways from the session — including when they're wrapping up a long or complex session. Runs a systematic pre-exit sweep of the current conversation for learnings worth preserving in memory: surfaces corrections, project context, preferences, and references, deduplicates against existing memory, and presents findings for the user to approve. Never auto-saves.

English

Use whenever the user is working with raw WebGL or GLSL — writing, debugging, optimizing, or asking about WebGL2 (or WebGL1) without a higher-level framework. Trigger on WebGLRenderingContext, WebGL2RenderingContext, getContext('webgl'|'webgl2'), vertex/fragment shaders, glFragColor, glPosition, vec2/vec3/vec4, uniform, attribute, varying, in/out in shader code, gl.createBuffer, gl.vertexAttribPointer, VBOs/VAOs/UBOs, FBOs/framebuffers, texImage2D, drawArrays/drawElements, instancing, GLSL noise/SDF/smoothstep patterns, "black canvas" debugging, getShaderInfoLog, shader compile errors, or any mention of WebGL pipeline mechanics. Load this even when the user doesn't say "WebGL" explicitly — if the code or question is about shaders, GPU rasterization, or the browser graphics pipeline beneath a framework, this is the right skill. For app-level 3D (Three.js scene graph, loaders, post-processing), defer to threejs-mastery instead.

English

Includes Catalog Refresh, Marketplace Publish Check, Session Harvest, and other workflows.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills4CategorygeneralStars0

What’s included

Catalog Refresh

Manually-triggered regenerator for this repo's docs/CATALOG.md. Rebuilds the plugin table straight from the plugin manifests — name, description, and component counts (skills/commands/agents/hooks/MCP servers) — so a missing, stale, or mis-counted row is fixed deterministically. The write-capable counterpart to marketplace-sync-check, which only reports the same local-catalog drift. Touches only the local catalog table (the surrounding prose is preserved); never the published marketplace, never commits, never opens a PR.

Marketplace Publish Check

Read-only check of whether the current branch's changes require a marketplace-publish — a plugin added or removed, or a plugin's name/description/homepage edited (a version-only bump does not count). Run it when opening a PR to decide whether to apply the marketplace-publish label, so a needed catalog publish isn't forgotten after merge. Prints the affected plugins; exits non-zero when a publish is needed.

Session Harvest

Use when the user says "harvest learnings", "anything worth remembering?", "what should I save?", "before I go...", or any variation of asking whether there are takeaways from the session — including when they're wrapping up a long or complex session. Runs a systematic pre-exit sweep of the current conversation for learnings worth preserving in memory: surfaces corrections, project context, preferences, and references, deduplicates against existing memory, and presents findings for the user to approve. Never auto-saves.

Webgl Mastery

Use whenever the user is working with raw WebGL or GLSL — writing, debugging, optimizing, or asking about WebGL2 (or WebGL1) without a higher-level framework. Trigger on WebGLRenderingContext, WebGL2RenderingContext, getContext('webgl'|'webgl2'), vertex/fragment shaders, glFragColor, glPosition, vec2/vec3/vec4, uniform, attribute, varying, in/out in shader code, gl.createBuffer, gl.vertexAttribPointer, VBOs/VAOs/UBOs, FBOs/framebuffers, texImage2D, drawArrays/drawElements, instancing, GLSL noise/SDF/smoothstep patterns, "black canvas" debugging, getShaderInfoLog, shader compile errors, or any mention of WebGL pipeline mechanics. Load this even when the user doesn't say "WebGL" explicitly — if the code or question is about shaders, GPU rasterization, or the browser graphics pipeline beneath a framework, this is the right skill. For app-level 3D (Three.js scene graph, loaders, post-processing), defer to threejs-mastery instead.

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Catalog Refresh skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.