← All skill packs

3D & Animation Workflows

Skill pack
2 skills0 selected
garyhtouSkills in this pack

Use when creating, fixing, or optimizing a 3D model for a website: procedurally authoring a model in Blender via Python/headless (bpy), exporting glTF/GLB (Draco, Meshopt, KTX2), and loading it in Three.js or React-Three-Fiber. Triggers when a model looks like a toy / Minecraft / Roblox, materials don't read as real, exported geometry shades flat or comes out wrong, deployable or rigged parts clip / detach / sweep through the body when animated, a GLB is too large, shadeautosmooth no-ops headless, join() drops modifiers or bevels, wheels spin on the wrong axis, or you need to inspect and verify a 3D model in the browser. Covers Blender bpy gotchas, hard-surface realism, the GLB web pipeline, articulated rigging, and programmatic clip detection.

English

Use when brainstorming, designing, or building high-fidelity, interactive, animated marketing or landing websites: the near-3D, eye-catching, awwwards-grade tier (Stripe, Linear, Vercel, Column). Covers the full lifecycle: concept and art direction, design tokens, a motion language, building in code (vanilla JS + GSAP + Tailwind, or React + Framer Motion / Three.js / R3F), performance, and accessibility. Triggers on requests like "build a premium landing page", "make this site feel like Stripe", "add scroll animations or a scrollytelling section", "an animated hero", "parallax and micro-interactions", "a WebGL or gradient hero", or "design an awwwards-grade marketing site".

English

Includes Building 3D for Web and High Fidelity Web.

Install with
Claude CodeCodexCursorGitHub CopilotGemini CLI

Supported by the Atlas install prompt. Skill-specific requirements vary.

Pack stats

Skills2CategoryengineeringStars0

What’s included

Building 3D for Web

Use when creating, fixing, or optimizing a 3D model for a website: procedurally authoring a model in Blender via Python/headless (bpy), exporting glTF/GLB (Draco, Meshopt, KTX2), and loading it in Three.js or React-Three-Fiber. Triggers when a model looks like a toy / Minecraft / Roblox, materials don't read as real, exported geometry shades flat or comes out wrong, deployable or rigged parts clip / detach / sweep through the body when animated, a GLB is too large, shadeautosmooth no-ops headless, join() drops modifiers or bevels, wheels spin on the wrong axis, or you need to inspect and verify a 3D model in the browser. Covers Blender bpy gotchas, hard-surface realism, the GLB web pipeline, articulated rigging, and programmatic clip detection.

High Fidelity Web

Use when brainstorming, designing, or building high-fidelity, interactive, animated marketing or landing websites: the near-3D, eye-catching, awwwards-grade tier (Stripe, Linear, Vercel, Column). Covers the full lifecycle: concept and art direction, design tokens, a motion language, building in code (vanilla JS + GSAP + Tailwind, or React + Framer Motion / Three.js / R3F), performance, and accessibility. Triggers on requests like "build a premium landing page", "make this site feel like Stripe", "add scroll animations or a scrollytelling section", "an animated hero", "parallax and micro-interactions", "a WebGL or gradient hero", or "design an awwwards-grade marketing site".

Quick start

  1. Choose your skills. Select individual skills above, or choose the entire pack.
  2. Copy the install prompt. Use Copy install prompt above the list.
  3. Send it to your agent. Paste into your coding agent’s chat. Your agent reviews the source and guides the setup.

Try it with your agent

After installation, start with a request like:

Example request
Use the Building 3D for Web skill to help with my task.
Ask me for the context you need before getting started.

Requirements & license

  • A coding agent that can access your project files and install skills.
  • Your agent checks each skill’s instructions, dependencies, and permissions during setup.
  • Reported license for the skills shown: MIT. The author’s terms apply.
3D & Animation Workflows | Agent Skills Atlas